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Classes

Every class in the game, from 1st to 3rd job, across nine lines. Each with the skills its tree gives, the archetype its gear points to and where it sits on the ladder.

The class ladder

Every line follows the same steps. The branch (A or B) chosen at 2nd job locks the chain up to 3rd job, and each step opens more skill slots.

11st jobTo advance: job level 10 and base level 30 · 1 attack(s) · 1 support(s) · 0 passive(s)

Learns the basics of the line. Once you meet the requirement, you choose the 2nd job: the branch is permanent.

22nd jobTo be reborn: base level 99 and job level 50 · 2 attack(s) · 1 support(s) · 1 passive(s)

Opens the second attack slot: your first real rotation. At the cap, you can be Reborn.

T1High 1stBack to level 1 · +52 attribute points · experience 1.3× harder · 1 attack(s) · 1 support(s) · 0 passive(s)

Rebirth resets your level to 1 and keeps gear, bag and account. The extra attribute points are the reward.

T2Trans 2ndTo 3rd job: base level 99 · 2 attack(s) · 1 support(s) · 2 passive(s)

A boosted 2nd job, with one more passive and its own Transcendent tree.

33rd jobBase level up to 175 · job level up to 70 · 3 attack(s) · 2 support(s) · 3 passive(s)

The final identity and the only one past level 99. All three attack slots open; at the cap comes Ascension.

The lines

Swordman

Melee physical. Branch A is raw damage; branch B is the tank that holds the party.

Mage

Pure magic damage. Both branches are INT; the flavor changes: focused nuke or versatile elemental.

Archer

Ranged damage. For bows and instruments, DEX is their "STR": it goes fully into damage.

Acolyte

The branch changes everything: Arch Bishop is INT (healing and holy), Sura is STR (fists).

Thief

Agile and stealthy, and the only line where AGI goes fully into damage, like DEX does for bows.

Merchant

Branch A is a physical machine (STR); branch B is chemistry and plants (INT), both with summons that keep earning while you are away.

Gunslinger

Single path, ranged, with DEX instead of STR. The archetype is Combo: damage comes from chaining, not one big hit.

Taekwon

Two paths that barely look alike: Star Emperor is Combo with STR (kicks); Soul Reaper is Elemental with INT (a support that also hits).

Ninja

Single path, but two branches in the same hero: Taijutsu (critical, AGI) and Ninjutsu (element, INT). Switching is free while you have not spent points on branch skills.

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