Skills
Every skill in the game with the full sheet: damage per level, element, scaling attribute, cooldown, SP, summons, combos and, for buffs and passives, what each level gives.
How skills work
Every skill fits one of three slots, and each slot type has its own spaces. That decides what you can carry at the same time.
Attack 146
the attack. It goes into your damage rotation.
Support 125
the timed buff. It recasts on its own; some reach the whole party.
Passive 100
the passive. Always on, no casting.
Slots per job step
| Step | Attacks | Buffs | Passives |
|---|---|---|---|
| 1st job | 1 | 1 | 0 |
| 2nd job | 2 | 1 | 1 |
| High 1st | 1 | 1 | 0 |
| Trans 2nd | 2 | 1 | 2 |
| 3rd job | 3 | 2 | 3 |
The branch (A or B) chosen at 2nd job locks the whole chain up to 3rd job. At the top there are more skills than slots: your build is what you leave out.
Damage numbers are for the level shown: the attack grows every level (base + gain per level). "Lasts X s every Y s" is how long the buff stays on. Party buffs reach the whole group; Single only affects the caster.
