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Guide

Guild and Refuge

Two things that work separately: the guild, your steady group, with levels, quests, a weekly boss and blessings for everyone; and the refuge, your home, with a chest outside your bag and decor your way.

Two different things

The guild belongs to the group; the refuge is yours. Neither depends on the other.

The Guild

  • Starts with up to 30 members and gains slots as it levels up: 33 at 10, 35 at 20, 37 at 30 and 40 at 40. Leader, vices, officers and members.
  • Rises from level 1 to 50 with everyone’s contribution, and each level unlocks something.
  • Daily and weekly quests, a boss each week, shop, achievements, titles, crest and a hall where members see each other live.

The Refuge

  • Your home, bought once and yours forever, with or without a guild.
  • A chest with 1,000 slots that don’t count toward your bag limit.
  • Decor your way. Only you get in.
Where they meet. The guild adds slots to your refuge chest (up to +3,000, by level). If you leave, those slots go away, but nothing stored is lost: withdrawing still works.

Joining a guild

Without a guild, the Guild button opens three tabs: Find a guild, Create a guild and Invites and applications. The list opens on its own, with crest, level, members, slots, description and how many played this week; you can search by tag or name (accents don’t matter) and filter to open slots.

  • Up to 5 pending applications across all guilds; each one (and each invite) expires in 7 days.
  • An officer, vice or the leader answers. When you join, other requests and invites disappear.
  • 24-hour wait for whoever leaves a guild (to apply, accept or create). Kicked players don’t wait.
  • Weekly quests, the Full Week Seal and the Guardian Chest pay whoever was a member on Monday 00:00 Brasília time (the Chest, whoever has 24 h in the guild at the kill).

Creating a guild

  • 50M zeny, spent at once and not refunded.
  • Account at least 72 h old; at most 1 guild every 7 days.
  • Tag of 2 to 4 letters or digits (shows in chat as [TAG]), name of 3 to 24 characters and an optional description up to 200. Tag and name can’t change later; description and crest can.
  • The crest is built in layers: shape, field, emblem, border metal and two colors. New pieces unlock with level, guardians, achievements and the shop.

Ranks and rules

ActionLeaderViceOfficerMember
Quests, donations, shop, guardian, storing in the vault✓✓✓✓
Withdraw what others stored, per dayno limitno limit52
Accept or reject applications✓✓✓—
Kickvice, officer, memberofficer, membermember—
Promote and demoteanyonebetween officer and member——
Description, crest, board, guild title, decoration✓✓——
War Tree and handing over leadership✓———

There’s no "disband": everyone leaves through the same button. If the leader leaves (or goes 14 days without playing, warned at 11), leadership passes automatically: first active players, then highest rank, most contribution and longest tenure. The last one out closes the guild, for good. Everything is in the guild Log.

Level, contribution and Asgard Coins

Everything a member does for the guild becomes contribution; everyone’s total is the guild’s XP. Total XP for level N is 150 × N × (N − 1). Some things give XP directly: the Full Week Seal (+2,000), a guardian killed (+3,000) and a finished campaign (+5,000). Your contribution is yours, in this guild: switch guilds and it starts from zero. 14 days without contributing suspends benefits that have a threshold.

Daily cap: 300 points

SourceHow muchDaily cap
Daily quests40 per quest (3 per day)120
Presenceentering the guild hall10
MVPs1 per MVP killed30
Group Lair10 per run won with 2+ members in the room30
Tower1 every 2 floors20
Gathering deliveries1 per batch delivered40
Zeny donation1 per 1.3M zeny40
Coupon donation3 per coupon30

MVP, Lair, Tower and presence count on their own. Outside the cap: each weekly closed (+100 to those above the threshold), each guardian attempt with at least 1% of its HP (+20) and the Guardian Chest (+60 to +200).

Asgard Coins

The guild currency is yours, not the guild’s: daily quest 10 (15 for MVP), weekly 30 (+20 to the top 3 helpers), Seal 50, guardian 30 to 85 and the Chest 20 to 80, campaign 100, donations 1 Coin per 2 points donated (up to 35 a day), and achievements, once per account. Spend it at the shop, on premium crest pieces, hall decoration and to reset the War Tree.

Benefits by level

Numbered benefits have two gates: the guild’s level and your contribution threshold in it: level N’s XP divided by that level’s slots (30 up to 9, 40 from 40), valid only while you’re active. NPCs and hall objects appear by level and serve every member.

PvE blessings. Drop +1% per level from 26 to 50 (up to +25%, rare-or-better gear and cards), XP +1% every 2 levels from 22 to 50 (up to +15%) and zeny +1% every 3 levels from 23 to 50 (up to +10%). They apply live, while away and in the Lair, and add into the same bonus as pets and Ascension.
LevelGuild XPYour thresholdUnlocksBlessings drop · XP · zeny
10—hall, guild chat, board, crest, 3 daily quests · shop level 1—
230010Guild Kafra (Call), Vault · refuge chest +100 slots—
390030refining −5%—
41,80060+1 Lair run (total +1)—
53,000100title “Rising” · shop level 2—
64,500150+1 Tower Ticket per day (total +1)—
76,300210Guild Merchant, player-card frame with the crest—
88,400280GvG Herald (Guild War, sign-ups on December 18)—
910,800360refining −10%—
1013,500409up to 33 members · War Tree, achievement “Veteran” · Guild Boss tier 1—
1116,500500refuge chest +200 slots—
1219,800600+1 Lair run (total +2)—
1323,400709Training Master (Build Guide)—
1427,300827——
1531,500954animated banners, title “Established” · shop level 3—
1636,0001,090Chronicler—
1740,8001,236refining −15%—
1845,9001,390+1 Tower Ticket per day (total +2)—
1951,3001,554refuge chest +300 slots—
2057,0001,628up to 35 members · crest with gold border · Guild Boss tier 2—
2163,0001,800shop level 4—
2269,3001,980Trophy Room0 · 1 · 0%
2375,9002,168refuge chest +400 slots0 · 1 · 1%
2482,8002,365+1 Lair run (total +3)0 · 2 · 1%
2590,0002,571hall decoration, +2 War Points0 · 2 · 1%
2697,5002,785—1 · 3 · 2%
27105,3003,008refining −20%2 · 3 · 2%
28113,4003,240+1 Tower Ticket per day (total +3)3 · 4 · 2%
29121,8003,480Banquet (5 members in the hall)4 · 4 · 3%
30130,5003,527up to 37 members · hall statue, title “Legendary” · Guild Boss tier 35 · 5 · 3%
31139,5003,770refining −25%6 · 5 · 3%
32148,8004,021refuge chest +500 slots7 · 6 · 4%
33158,4004,281+1 Lair run (total +4)8 · 6 · 4%
34168,3004,548—9 · 7 · 4%
35178,5004,824shop level 510 · 7 · 5%
36189,0005,108Call with no cooldown11 · 8 · 5%
37199,8005,400+1 Tower Ticket per day (total +4)12 · 8 · 5%
38210,9005,700extra torches and banners13 · 9 · 6%
39222,3006,008refuge chest +600 slots14 · 9 · 6%
40234,0005,850up to 40 members · unique banner, animated frame · Guild Boss tier 415 · 10 · 6%
41246,0006,150refining −30%16 · 10 · 7%
42258,3006,457+1 Lair run (total +5)17 · 11 · 7%
43270,9006,772expanded Trophy Room18 · 11 · 7%
44283,8007,095—19 · 12 · 8%
45297,0007,425shop level 620 · 12 · 8%
46310,5007,762refuge chest +900 slots21 · 13 · 8%
47324,3008,107+1 Tower Ticket per day (total +5)22 · 13 · 9%
48338,4008,460big Banquet (10 members)23 · 14 · 9%
49352,8008,820refining −35%24 · 14 · 9%
50367,5009,187title “Master of Rune-Midgard”, master banner, +2 War Points · Guild Boss tier 525 · 15 · 10%

Extra Colosseum tickets (+1 at levels 14, 26, 34 and 44) aren’t switched on yet.

Quests and campaigns

  • Dailies: 3 per day, yours alone, one per level band (1–60, 61–120, 121+). The first is mandatory, in your highest hero’s band; the others allow 2 rerolls. Types: Hunt, Gather, MVP, Expedition (2 Lair runs) and Tower. The target grows with guild level: +2% per level, up to double at 50.
  • Weeklies: 7 per guild, everyone adds to the same target (Great Hunts, Great Gathering, MVP Hunt, Expedition, Guild Tower and Guardian). They turn on Monday 00:00 Brasília time. The target follows the guild’s size (it grows if the guild grows during the week) and each bar moves at most 35% of the target per day: none closes before day 3. Closing one: +100 contribution and +30 Coins to everyone above the threshold. Closing all gives the Full Week Seal.
  • Campaigns: 4 weeks with a monster-race theme, following the guardian cycle. 5 weeklies in each of the first 3 weeks bring the 4th week’s guardian at +1 tier; all 4 weeks give +5,000 guild XP and +100 Coins.

The Guild Boss

Opens on November 27. The Guild Boss arrives in Season 1 on this date.

From level 10, each week one of the Four Castle Guardians comes to your hall, for your guild alone. Its HP drops with every member’s attempts. Level, HP and attack: ???.

Angry Student Pyuriel

Fire · week 1 of the cycle

Angry Student Pyuriel

Weakness: Water (×1.75); Fire and Earth barely land

Student’s Fury: he speeds up each phase, and the fury only drops when the party kills the Warrior Laura he summons.

Pyuriel Card

ATK +15%Melee damage +10%Critical damage +25% · feeds LethalityDamage reduction -8%

General Daehyun

Earth · week 2 of the cycle

General Daehyun

Weakness: Fire (×1.75); Wind and Earth barely land

General’s Stance: 10 s of Guard (tripled defense, earthquakes) and 5 s of Opening: save your burst for the window.

Daehyon Card

ATK +20%HP +25% · feeds Guardian (at half value)Flee -30Damage vs Boss +35%

Dark Guardian Kades

Shadow · week 3 of the cycle

Dark Guardian Kades

Weakness: Holy on him and Shadow on Rudo (×1.75 each)

Shadow Shield: while Rudo lives, Kades takes no damage: two elements in the party solve it.

Guardian Kades Card

ATK +10%MATK +10%HP +50% · feeds Guardian (at half value)Damage reduction +15%Reflects 20% of damage taken

Gioia

Wind · week 4 of the cycle

Gioia

Weakness: Earth (×1.75); Wind and Water barely land

Healing Cycle: below 50% she heals every few seconds: it’s a sustained-damage race.

Gioia Card

MATK +25%Cooldown -10%Damage reduction -12%Elemental damage +25% (all elements) · feeds Elemental

  • It arrives Monday 00:00 Brasília time and stays until Sunday ends. The tier comes from guild level: 1 at 10, 2 at 20, 3 at 30, 4 at 40, 5 at 50.
  • Each member has 3 attempts a day, 60 s each. New members wait 24 h. Every fight gives 1 World Boss Token.
  • Forms: once killed, it rises at once with 1.5× HP, until the week ends. The 1st kill pays the reward; the next ones count for ranking and the Form Breaker title.
  • Cap: nobody takes more than 25% of a form’s HP: each form needs at least 4 members.
  • One guild per week: whoever fought for one guild’s guardian can only fight another’s next week.
Your share of guild damageAsgard Coins
at least 1%30
at least 4%45
at least 8%60
among the top 3+25

These tiers apply to guilds with up to 30 active members; in a bigger guild they shrink in the same proportion (with 40 active: 0.75%, 3% and 6%).

The Guardian Chest

RewardTier 1Tier 2Tier 3Tier 4Tier 5
Asgard Coins2030456080
Contribution6090120160200
HD Elunium / HD Oridecon305080110150
Blacksmith Rune11223
Ward Rune—1122
Rune of Renewal——112
Tower Ticket11223
Premium booster5%10%20%30%50%
Caixa Ancestral10%20%35%60%✓
Guardian card (mythic)————0.3%

Mythic only at tier 5. One Chest per account per week, even across guilds. The guardian card also exists Sealed in the guild shop, at level 50.

Guild shop

ItemCoinsLimitShop
Card Chest803 per week1
Blacksmith Rune302 per week1
Ward Rune401 per week1
Tower Ticket402 per week1
Caixa Selada602 per week2
Vocation Shard502 per week2
Zeny Bag (50M)504 per week2
Caixa Ancestral3001 per week3
Battle Manual2001 per week4
Chiclete2001 per week4
Galho Sangrento2001 per week4
Ascension Crystal6001 every 4 weeks5
Title: Champion of Asgard1,500once per account6
Sealed card of the week’s Guardian (guild level 50)7,500no limit6

Limits are per account; "per week" resets on Monday.

War Tree

Opens on December 11.

Opens at level 10. The guild earns 1 War Point per level from 5, plus 2 at 25 and 2 at 50, for six nodes of up to 10 points: you can’t max everything. The leader allocates; removing a point costs 200 Coins and can only be done again after 7 days. Members who contributed 100 points in the last 5 days get the bonuses, which apply against the guardian and in Guild Wars.

NodePer pointAt 10 points
Fury+2% ATK+20% ATK
Arcane+2% MATK+20% MATK
Precision+1 crit+10 crit
Lethality+3% crit damage+30% crit damage
Vigor+3% HP+30% HP
Bulwark−1.5% damage taken−15% damage taken

Guild Vault

At the guild Kafra, from level 2: 20 slots + 2 per level (24 at 2, 120 at 50). Whatever you store, any guildmate can take.

  • Gear, cards, runes and Alchemist boosts go in; boxes, chests, tickets, materials and potions don’t. Mail and Bazaar rules apply (equipped, listed, favorited or account-bound items can’t go in).
  • Withdrawing what others stored: leader and vice unlimited, officer 5 and member 2 per day, only after 72 h in the guild. It counts as receiving from another player: strong pieces only lock for 7 days after you equip them.
  • Whoever leaves leaves behind what they stored. If the guild closes, each item returns to its last depositor.

The guild hall

From the Guild button, "Enter the hall" takes you to the hall: the only place in the game where members walk and see each other live. Each NPC appears when the guild reaches its level.

NPCLevelWhat it does
Guild Assistant1opens the guild panel
Board1notices and rules; leader and vice write
Boss Guardian10the door to the week’s guardian
Guild Kafra2heals, takes you to the refuge and town, opens the Vault and does the Call
Guild Smith3refining with the guild discount
Guild Merchant7the Merchant, indoors
GvG Herald8Guild War sign-ups
Training Master13the guild Build Guide (up to 3 per member, 120 per guild)
Chronicler16the guild’s history, guardians killed and records
Trophy Room22achievements on display (expanded at 43)
Banquet Hearth29lights with 5 members in the hall (big table with 10, at 48)

Hall decoration opens at level 25: only leader and vices decorate and buy, with their own Coins (common 100, rare 400). Pieces belong to the guild, up to 120 in the hall.

The Refuge

100M zeny or 100 coupons, a single purchase: the refuge is your account’s forever. You enter from the House button, the Go to Refuge option at any Kafra or the guild Kafra; you leave through the Exit door, back to your return town.

The refuge chest

It stores gear, cards and other bag items, outside the bag limit. Only you open it. Capacity: 1,000 slots + the guild’s (up to +3,000) + the ones you buy: +100 per purchase, up to 100 purchases. The price goes up each time (in zeny 8% more; in coupons, 2 more), and both currencies advance the same counter.

Purchase #Zenyor couponsSlots (no guild)
1ª20M201,100
2ª22M221,200
3ª23M241,300
5ª27M281,500
10ª40M382,000
20ª86M583,000
30ª186M784,000
50ª869M1186,000
100ª41B21811,000
If the limit drops. If guild slots go away and the chest is over the limit, nothing disappears or goes by mail: withdrawing still works, and storing returns once it’s below the limit.

Decorating the refuge

The Decorate button sits at the bottom of the refuge screen. Pieces stay in your collection, account-bound: common piece 5M zeny, rare 30 coupons, free ones up to 2 of each on the floor, and seasonal ones come from the pass, events or rankings. Up to 80 pieces in the refuge.

Numbers as of 2026-11-02. If anything differs, the game is right. See also the Lair and the Tower, which the guild touches.

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