Guide
Guild and Refuge
Two things that work separately: the guild, your steady group, with levels, quests, a weekly boss and blessings for everyone; and the refuge, your home, with a chest outside your bag and decor your way.
Two different things
The guild belongs to the group; the refuge is yours. Neither depends on the other.

The Guild
- Starts with up to 30 members and gains slots as it levels up: 33 at 10, 35 at 20, 37 at 30 and 40 at 40. Leader, vices, officers and members.
- Rises from level 1 to 50 with everyone’s contribution, and each level unlocks something.
- Daily and weekly quests, a boss each week, shop, achievements, titles, crest and a hall where members see each other live.

The Refuge
- Your home, bought once and yours forever, with or without a guild.
- A chest with 1,000 slots that don’t count toward your bag limit.
- Decor your way. Only you get in.
Joining a guild
Without a guild, the Guild button opens three tabs: Find a guild, Create a guild and Invites and applications. The list opens on its own, with crest, level, members, slots, description and how many played this week; you can search by tag or name (accents don’t matter) and filter to open slots.
- Up to 5 pending applications across all guilds; each one (and each invite) expires in 7 days.
- An officer, vice or the leader answers. When you join, other requests and invites disappear.
- 24-hour wait for whoever leaves a guild (to apply, accept or create). Kicked players don’t wait.
- Weekly quests, the Full Week Seal and the Guardian Chest pay whoever was a member on Monday 00:00 Brasília time (the Chest, whoever has 24 h in the guild at the kill).
Creating a guild
- 50M zeny, spent at once and not refunded.
- Account at least 72 h old; at most 1 guild every 7 days.
- Tag of 2 to 4 letters or digits (shows in chat as [TAG]), name of 3 to 24 characters and an optional description up to 200. Tag and name can’t change later; description and crest can.
- The crest is built in layers: shape, field, emblem, border metal and two colors. New pieces unlock with level, guardians, achievements and the shop.

Ranks and rules
| Action | Leader | Vice | Officer | Member |
|---|---|---|---|---|
| Quests, donations, shop, guardian, storing in the vault | ✓ | ✓ | ✓ | ✓ |
| Withdraw what others stored, per day | no limit | no limit | 5 | 2 |
| Accept or reject applications | ✓ | ✓ | ✓ | — |
| Kick | vice, officer, member | officer, member | member | — |
| Promote and demote | anyone | between officer and member | — | — |
| Description, crest, board, guild title, decoration | ✓ | ✓ | — | — |
| War Tree and handing over leadership | ✓ | — | — | — |
There’s no "disband": everyone leaves through the same button. If the leader leaves (or goes 14 days without playing, warned at 11), leadership passes automatically: first active players, then highest rank, most contribution and longest tenure. The last one out closes the guild, for good. Everything is in the guild Log.
Level, contribution and Asgard Coins
Everything a member does for the guild becomes contribution; everyone’s total is the guild’s XP. Total XP for level N is 150 × N × (N − 1). Some things give XP directly: the Full Week Seal (+2,000), a guardian killed (+3,000) and a finished campaign (+5,000). Your contribution is yours, in this guild: switch guilds and it starts from zero. 14 days without contributing suspends benefits that have a threshold.
Daily cap: 300 points
| Source | How much | Daily cap |
|---|---|---|
| Daily quests | 40 per quest (3 per day) | 120 |
| Presence | entering the guild hall | 10 |
| MVPs | 1 per MVP killed | 30 |
| Group Lair | 10 per run won with 2+ members in the room | 30 |
| Tower | 1 every 2 floors | 20 |
| Gathering deliveries | 1 per batch delivered | 40 |
| Zeny donation | 1 per 1.3M zeny | 40 |
| Coupon donation | 3 per coupon | 30 |
MVP, Lair, Tower and presence count on their own. Outside the cap: each weekly closed (+100 to those above the threshold), each guardian attempt with at least 1% of its HP (+20) and the Guardian Chest (+60 to +200).
Asgard Coins
The guild currency is yours, not the guild’s: daily quest 10 (15 for MVP), weekly 30 (+20 to the top 3 helpers), Seal 50, guardian 30 to 85 and the Chest 20 to 80, campaign 100, donations 1 Coin per 2 points donated (up to 35 a day), and achievements, once per account. Spend it at the shop, on premium crest pieces, hall decoration and to reset the War Tree.
Benefits by level
Numbered benefits have two gates: the guild’s level and your contribution threshold in it: level N’s XP divided by that level’s slots (30 up to 9, 40 from 40), valid only while you’re active. NPCs and hall objects appear by level and serve every member.
| Level | Guild XP | Your threshold | Unlocks | Blessings drop · XP · zeny |
|---|---|---|---|---|
| 1 | 0 | — | hall, guild chat, board, crest, 3 daily quests · shop level 1 | — |
| 2 | 300 | 10 | Guild Kafra (Call), Vault · refuge chest +100 slots | — |
| 3 | 900 | 30 | refining −5% | — |
| 4 | 1,800 | 60 | +1 Lair run (total +1) | — |
| 5 | 3,000 | 100 | title “Rising” · shop level 2 | — |
| 6 | 4,500 | 150 | +1 Tower Ticket per day (total +1) | — |
| 7 | 6,300 | 210 | Guild Merchant, player-card frame with the crest | — |
| 8 | 8,400 | 280 | GvG Herald (Guild War, sign-ups on December 18) | — |
| 9 | 10,800 | 360 | refining −10% | — |
| 10 | 13,500 | 409 | up to 33 members · War Tree, achievement “Veteran” · Guild Boss tier 1 | — |
| 11 | 16,500 | 500 | refuge chest +200 slots | — |
| 12 | 19,800 | 600 | +1 Lair run (total +2) | — |
| 13 | 23,400 | 709 | Training Master (Build Guide) | — |
| 14 | 27,300 | 827 | — | — |
| 15 | 31,500 | 954 | animated banners, title “Established” · shop level 3 | — |
| 16 | 36,000 | 1,090 | Chronicler | — |
| 17 | 40,800 | 1,236 | refining −15% | — |
| 18 | 45,900 | 1,390 | +1 Tower Ticket per day (total +2) | — |
| 19 | 51,300 | 1,554 | refuge chest +300 slots | — |
| 20 | 57,000 | 1,628 | up to 35 members · crest with gold border · Guild Boss tier 2 | — |
| 21 | 63,000 | 1,800 | shop level 4 | — |
| 22 | 69,300 | 1,980 | Trophy Room | 0 · 1 · 0% |
| 23 | 75,900 | 2,168 | refuge chest +400 slots | 0 · 1 · 1% |
| 24 | 82,800 | 2,365 | +1 Lair run (total +3) | 0 · 2 · 1% |
| 25 | 90,000 | 2,571 | hall decoration, +2 War Points | 0 · 2 · 1% |
| 26 | 97,500 | 2,785 | — | 1 · 3 · 2% |
| 27 | 105,300 | 3,008 | refining −20% | 2 · 3 · 2% |
| 28 | 113,400 | 3,240 | +1 Tower Ticket per day (total +3) | 3 · 4 · 2% |
| 29 | 121,800 | 3,480 | Banquet (5 members in the hall) | 4 · 4 · 3% |
| 30 | 130,500 | 3,527 | up to 37 members · hall statue, title “Legendary” · Guild Boss tier 3 | 5 · 5 · 3% |
| 31 | 139,500 | 3,770 | refining −25% | 6 · 5 · 3% |
| 32 | 148,800 | 4,021 | refuge chest +500 slots | 7 · 6 · 4% |
| 33 | 158,400 | 4,281 | +1 Lair run (total +4) | 8 · 6 · 4% |
| 34 | 168,300 | 4,548 | — | 9 · 7 · 4% |
| 35 | 178,500 | 4,824 | shop level 5 | 10 · 7 · 5% |
| 36 | 189,000 | 5,108 | Call with no cooldown | 11 · 8 · 5% |
| 37 | 199,800 | 5,400 | +1 Tower Ticket per day (total +4) | 12 · 8 · 5% |
| 38 | 210,900 | 5,700 | extra torches and banners | 13 · 9 · 6% |
| 39 | 222,300 | 6,008 | refuge chest +600 slots | 14 · 9 · 6% |
| 40 | 234,000 | 5,850 | up to 40 members · unique banner, animated frame · Guild Boss tier 4 | 15 · 10 · 6% |
| 41 | 246,000 | 6,150 | refining −30% | 16 · 10 · 7% |
| 42 | 258,300 | 6,457 | +1 Lair run (total +5) | 17 · 11 · 7% |
| 43 | 270,900 | 6,772 | expanded Trophy Room | 18 · 11 · 7% |
| 44 | 283,800 | 7,095 | — | 19 · 12 · 8% |
| 45 | 297,000 | 7,425 | shop level 6 | 20 · 12 · 8% |
| 46 | 310,500 | 7,762 | refuge chest +900 slots | 21 · 13 · 8% |
| 47 | 324,300 | 8,107 | +1 Tower Ticket per day (total +5) | 22 · 13 · 9% |
| 48 | 338,400 | 8,460 | big Banquet (10 members) | 23 · 14 · 9% |
| 49 | 352,800 | 8,820 | refining −35% | 24 · 14 · 9% |
| 50 | 367,500 | 9,187 | title “Master of Rune-Midgard”, master banner, +2 War Points · Guild Boss tier 5 | 25 · 15 · 10% |
Extra Colosseum tickets (+1 at levels 14, 26, 34 and 44) aren’t switched on yet.
Quests and campaigns
- Dailies: 3 per day, yours alone, one per level band (1–60, 61–120, 121+). The first is mandatory, in your highest hero’s band; the others allow 2 rerolls. Types: Hunt, Gather, MVP, Expedition (2 Lair runs) and Tower. The target grows with guild level: +2% per level, up to double at 50.
- Weeklies: 7 per guild, everyone adds to the same target (Great Hunts, Great Gathering, MVP Hunt, Expedition, Guild Tower and Guardian). They turn on Monday 00:00 Brasília time. The target follows the guild’s size (it grows if the guild grows during the week) and each bar moves at most 35% of the target per day: none closes before day 3. Closing one: +100 contribution and +30 Coins to everyone above the threshold. Closing all gives the Full Week Seal.
- Campaigns: 4 weeks with a monster-race theme, following the guardian cycle. 5 weeklies in each of the first 3 weeks bring the 4th week’s guardian at +1 tier; all 4 weeks give +5,000 guild XP and +100 Coins.
The Guild Boss
From level 10, each week one of the Four Castle Guardians comes to your hall, for your guild alone. Its HP drops with every member’s attempts. Level, HP and attack: ???.

Fire · week 1 of the cycle
Angry Student Pyuriel
Weakness: Water (×1.75); Fire and Earth barely land
Student’s Fury: he speeds up each phase, and the fury only drops when the party kills the Warrior Laura he summons.
ATK +15%Melee damage +10%Critical damage +25% · feeds LethalityDamage reduction -8%

Earth · week 2 of the cycle
General Daehyun
Weakness: Fire (×1.75); Wind and Earth barely land
General’s Stance: 10 s of Guard (tripled defense, earthquakes) and 5 s of Opening: save your burst for the window.
ATK +20%HP +25% · feeds Guardian (at half value)Flee -30Damage vs Boss +35%

Shadow · week 3 of the cycle
Dark Guardian Kades
Weakness: Holy on him and Shadow on Rudo (×1.75 each)
Shadow Shield: while Rudo lives, Kades takes no damage: two elements in the party solve it.
ATK +10%MATK +10%HP +50% · feeds Guardian (at half value)Damage reduction +15%Reflects 20% of damage taken

Wind · week 4 of the cycle
Gioia
Weakness: Earth (×1.75); Wind and Water barely land
Healing Cycle: below 50% she heals every few seconds: it’s a sustained-damage race.
MATK +25%Cooldown -10%Damage reduction -12%Elemental damage +25% (all elements) · feeds Elemental
- It arrives Monday 00:00 Brasília time and stays until Sunday ends. The tier comes from guild level: 1 at 10, 2 at 20, 3 at 30, 4 at 40, 5 at 50.
- Each member has 3 attempts a day, 60 s each. New members wait 24 h. Every fight gives 1 World Boss Token.
- Forms: once killed, it rises at once with 1.5× HP, until the week ends. The 1st kill pays the reward; the next ones count for ranking and the Form Breaker title.
- Cap: nobody takes more than 25% of a form’s HP: each form needs at least 4 members.
- One guild per week: whoever fought for one guild’s guardian can only fight another’s next week.
| Your share of guild damage | Asgard Coins |
|---|---|
| at least 1% | 30 |
| at least 4% | 45 |
| at least 8% | 60 |
| among the top 3 | +25 |
These tiers apply to guilds with up to 30 active members; in a bigger guild they shrink in the same proportion (with 40 active: 0.75%, 3% and 6%).
The Guardian Chest
| Reward | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Asgard Coins | 20 | 30 | 45 | 60 | 80 |
| Contribution | 60 | 90 | 120 | 160 | 200 |
| 30 | 50 | 80 | 110 | 150 | |
| 1 | 1 | 2 | 2 | 3 | |
| — | 1 | 1 | 2 | 2 | |
| — | — | 1 | 1 | 2 | |
| 1 | 1 | 2 | 2 | 3 | |
| Premium booster | 5% | 10% | 20% | 30% | 50% |
| 10% | 20% | 35% | 60% | ✓ | |
| Guardian card (mythic) | — | — | — | — | 0.3% |
Mythic only at tier 5. One Chest per account per week, even across guilds. The guardian card also exists Sealed in the guild shop, at level 50.
Guild shop
| Item | Coins | Limit | Shop |
|---|---|---|---|
| 80 | 3 per week | 1 | |
| 30 | 2 per week | 1 | |
| 40 | 1 per week | 1 | |
| 40 | 2 per week | 1 | |
| 60 | 2 per week | 2 | |
| Vocation Shard | 50 | 2 per week | 2 |
| Zeny Bag (50M) | 50 | 4 per week | 2 |
| 300 | 1 per week | 3 | |
| 200 | 1 per week | 4 | |
| 200 | 1 per week | 4 | |
| 200 | 1 per week | 4 | |
| Ascension Crystal | 600 | 1 every 4 weeks | 5 |
| Title: Champion of Asgard | 1,500 | once per account | 6 |
| Sealed card of the week’s Guardian (guild level 50) | 7,500 | no limit | 6 |
Limits are per account; "per week" resets on Monday.
War Tree
Opens on December 11.
Opens at level 10. The guild earns 1 War Point per level from 5, plus 2 at 25 and 2 at 50, for six nodes of up to 10 points: you can’t max everything. The leader allocates; removing a point costs 200 Coins and can only be done again after 7 days. Members who contributed 100 points in the last 5 days get the bonuses, which apply against the guardian and in Guild Wars.
| Node | Per point | At 10 points |
|---|---|---|
| Fury | +2% ATK | +20% ATK |
| Arcane | +2% MATK | +20% MATK |
| Precision | +1 crit | +10 crit |
| Lethality | +3% crit damage | +30% crit damage |
| Vigor | +3% HP | +30% HP |
| Bulwark | −1.5% damage taken | −15% damage taken |
Guild Vault
At the guild Kafra, from level 2: 20 slots + 2 per level (24 at 2, 120 at 50). Whatever you store, any guildmate can take.
- Gear, cards, runes and Alchemist boosts go in; boxes, chests, tickets, materials and potions don’t. Mail and Bazaar rules apply (equipped, listed, favorited or account-bound items can’t go in).
- Withdrawing what others stored: leader and vice unlimited, officer 5 and member 2 per day, only after 72 h in the guild. It counts as receiving from another player: strong pieces only lock for 7 days after you equip them.
- Whoever leaves leaves behind what they stored. If the guild closes, each item returns to its last depositor.
The guild hall
From the Guild button, "Enter the hall" takes you to the hall: the only place in the game where members walk and see each other live. Each NPC appears when the guild reaches its level.
| NPC | Level | What it does |
|---|---|---|
Guild Assistant | 1 | opens the guild panel |
Board | 1 | notices and rules; leader and vice write |
Boss Guardian | 10 | the door to the week’s guardian |
Guild Kafra | 2 | heals, takes you to the refuge and town, opens the Vault and does the Call |
Guild Smith | 3 | refining with the guild discount |
Guild Merchant | 7 | the Merchant, indoors |
GvG Herald | 8 | Guild War sign-ups |
Training Master | 13 | the guild Build Guide (up to 3 per member, 120 per guild) |
Chronicler | 16 | the guild’s history, guardians killed and records |
Trophy Room | 22 | achievements on display (expanded at 43) |
Banquet Hearth | 29 | lights with 5 members in the hall (big table with 10, at 48) |
Hall decoration opens at level 25: only leader and vices decorate and buy, with their own Coins (common 100, rare 400). Pieces belong to the guild, up to 120 in the hall.
The Refuge
100M zeny or 100 coupons, a single purchase: the refuge is your account’s forever. You enter from the House button, the Go to Refuge option at any Kafra or the guild Kafra; you leave through the Exit door, back to your return town.
The refuge chest
It stores gear, cards and other bag items, outside the bag limit. Only you open it. Capacity: 1,000 slots + the guild’s (up to +3,000) + the ones you buy: +100 per purchase, up to 100 purchases. The price goes up each time (in zeny 8% more; in coupons, 2 more), and both currencies advance the same counter.
| Purchase # | Zeny | or coupons | Slots (no guild) |
|---|---|---|---|
| 1ª | 20M | 20 | 1,100 |
| 2ª | 22M | 22 | 1,200 |
| 3ª | 23M | 24 | 1,300 |
| 5ª | 27M | 28 | 1,500 |
| 10ª | 40M | 38 | 2,000 |
| 20ª | 86M | 58 | 3,000 |
| 30ª | 186M | 78 | 4,000 |
| 50ª | 869M | 118 | 6,000 |
| 100ª | 41B | 218 | 11,000 |
Decorating the refuge
The Decorate button sits at the bottom of the refuge screen. Pieces stay in your collection, account-bound: common piece 5M zeny, rare 30 coupons, free ones up to 2 of each on the floor, and seasonal ones come from the pass, events or rankings. Up to 80 pieces in the refuge.

Numbers as of 2026-11-02. If anything differs, the game is right. See also the Lair and the Tower, which the guild touches.

Board
Boss Guardian
Guild Kafra
Guild Smith
Guild Merchant
GvG Herald
Training Master
Chronicler
Trophy Room
Banquet Hearth