Guide
The Forge
The systems that turn farming into power: Refining up to +20, Awakening up to ★10, Smelting to make your own ore, Fusion for duplicate cards, the Legendary Trade and the Mythic Chest — with the odds of every step.
Refining
Each refine level adds 7.5% to the item’s flat stats. At +10 it is worth 1.75× the original; at +20, 2.5×.
| Step | Chance | With Rune | On failure | Ore (weapon) | Ore (armor) |
|---|---|---|---|---|---|
| +0 → +1 | 90% | — | stays | ||
| +1 → +2 | 90% | — | stays | ||
| +2 → +3 | 85% | — | stays | ||
| +3 → +4 | 85% | — | stays | ||
| +4 → +5 | 80% | — | stays | ||
| +5 → +6 | 80% | — | stays | ||
| +6 → +7 | 75% | — | stays | ||
| +7 → +8 | 70% | — | stays | ||
| +8 → +9 | 65% | — | stays | ||
| +9 → +10 | 65% | — | stays | ||
| +10 → +11 | 60% | 75% | drops −1 | ||
| +11 → +12 | 50% | 63% | drops −1 | ||
| +12 → +13 | 45% | 56% | drops −1 | ||
| +13 → +14 | 40% | 50% | drops −1 | ||
| +14 → +15 | 35% | 44% | drops −1 | ||
| +15 → +16 | 30% | 38% | drops −1 | ||
| +16 → +17 | 25% | 31% | drops −1 | ||
| +17 → +18 | 20% | 25% | drops −1 | ||
| +18 → +19 | 15% | 19% | drops −1 | ||
| +19 → +20 | 10% | 13% | drops −1 |
Zeny cost
The cost grows with the item’s required level and its current refine. A few examples, per attempt:
| Item level | +0 → +1 | +9 → +10 | +15 → +16 | +19 → +20 |
|---|---|---|---|---|
| 100 | 2,500 | 7,360 | 16,000 | 24,160 |
| 130 | 3,100 | 7,960 | 16,600 | 24,760 |
| 150 | 3,500 | 8,360 | 17,000 | 25,160 |
| 175 | 4,000 | 8,860 | 17,500 | 25,660 |
Awakening ★10
A duplicate of the same gear is no longer junk: it strengthens the piece you already use. Each star multiplies everything the item gives — and is worth more the rarer the item.
| Rarity | Gain per star | At ★10 | Copies to ★10 |
|---|---|---|---|
| Common | +3% | 1.3× | 55 |
| Uncommon | +4% | 1.4× | 45 |
| Rare | +5% | 1.5× | 36 |
| Epic | +8% | 1.8× | 25 |
| Legendary | +12% | 2.2× | 14 |
| Mythic | +18% | 2.8× | 11 |
The ladder, star by star
The rarity columns show how many copies each step consumes.
| Star | Chance | Common | Uncommon | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|---|---|
| ★1 | 100% | 2 | 2 | 1 | 1 | 1 | 1 |
| ★2 | 90% | 2 | 2 | 2 | 1 | 1 | 1 |
| ★3 milestone | 80% | 3 | 2 | 2 | 2 | 1 | 1 |
| ★4 | 70% | 3 | 3 | 2 | 2 | 1 | 1 |
| ★5 | 60% | 4 | 3 | 3 | 2 | 1 | 1 |
| ★6 milestone | 50% | 5 | 4 | 3 | 2 | 1 | 1 |
| ★7 | 40% | 6 | 5 | 4 | 3 | 1 | 1 |
| ★8 | 35% | 8 | 6 | 5 | 3 | 2 | 1 |
| ★9 milestone | 30% | 10 | 8 | 6 | 4 | 2 | 1 |
| ★10 | 25% | 12 | 10 | 8 | 5 | 3 | 2 |
- Weapon: ATK, MATK, critical damage, attack speed, summon damage, damage-over-time mastery, combo mastery, elemental mastery and guardian mastery
- Armor: HP, damage reduction and MDEF
- Shield: damage reduction, damage reflection and MDEF
- Garment: flee, MDEF and HP
- Shoes: HP, attack speed and SP
- Headgear: MDEF, critical and cooldown
- Accessory: cooldown, SP, damage vs bosses, summon damage, guardian mastery and damage-over-time mastery
Smelting
The raw materials you dump on "sell all" are the refining farm route — including HD ores, which refining asks for from +10 up.
Up to 100 crafts at once.
Card Fusion
The fifth copy of the same card is worth no more than the first. Fusion gives it a use.
Legendary Trade
A legendary for the wrong class, the wrong slot or a duplicate becomes a new chance: the Blacksmith’s Legendary tab trades several pieces for one.
The piece you get is rolled among the legendaries that drop in the game. Legendary in, legendary out: the trade does not raise rarity or pick the exact piece.
Mythic Chest
An account bar that fills with the bosses of the highest-level maps. When full, it gives a random mythic: the guarantee for those who farm right and lack luck.
