Guide
The Tower of Thanatos
Floor after floor, with no top. Each step asks for more kills in less time against tougher monsters, and pays in Boxes, the main source of Legendary and Mythic gear outside map bosses. Every season, everyone goes back to floor 1.
How to get in
The Tower costs 1
Tower Ticket per floor, not per climb. Tickets can’t be bought: they only come from playing.
There are two modes, and both cost the same:
- Climb one floor — you go in, fight and come back. It’s how you test your limit.
- Auto climb — chains floor after floor on its own, spending 1 ticket each. It stops at the first loss or when tickets run out.
Anatomy of a floor
Each floor is built the moment you enter: how many monsters, with how much HP, armor and damage. The fight really happens, and the result is whatever comes out of it.
To clear it you need both inside the timer: meet the quota of regular monsters and kill the boss. The quota grows 0.45 per floor until it caps at 60; above that, what grows is toughness, not the count.
The three bosses
Every floor ends with a boss. Which one depends only on the height.
every regular floor
Warden
The corridor guard. It has no species of its own: it wears the face of a monster from that floor, with boss HP and damage. Example on floor 50: Beholder Master.
HP: 80% of the whole quota’s combined HP.
every 10 floors
◆ Guardian
The four Guardians of Thanatos take turns, one every tenth floor: Odium of Thanatos (10), Despero of Thanatos (20), Maero of Thanatos (30) and Dolor of Thanatos (40). Thanatos floors use up one slot of the rotation.
HP: 150% of the quota’s HP, and hits 5% harder.
every 50 floors
Thanatos Phantom
The Tower’s master. He returns every 50 floors knowing one more move, and cuts your party’s healing by 20% while he stands.
HP: 250% of the quota’s HP.
Boss sheets, on their first floor
Odium of Thanatos
| Floor | Element | Race | Size | HP | Attack | DEF | MDEF | Level |
|---|---|---|---|---|---|---|---|---|
| 10 | Ghost 4 | Undead | Large | 2.2M | 3,263 | 138 | 35 | 121 |
Despero of Thanatos
| Floor | Element | Race | Size | HP | Attack | DEF | MDEF | Level |
|---|---|---|---|---|---|---|---|---|
| 20 | Ghost 4 | Undead | Large | 6.5M | 7,241 | 266 | 67 | 121 |
Maero of Thanatos
| Floor | Element | Race | Size | HP | Attack | DEF | MDEF | Level |
|---|---|---|---|---|---|---|---|---|
| 30 | Ghost 4 | Undead | Medium | 14M | 11,543 | 386 | 97 | 121 |
Dolor of Thanatos
| Floor | Element | Race | Size | HP | Attack | DEF | MDEF | Level |
|---|---|---|---|---|---|---|---|---|
| 40 | Ghost 4 | Undead | Small | 23M | 16,069 | 497 | 124 | 121 |
Thanatos Phantom
| Floor | Element | Race | Size | HP | Attack | DEF | MDEF | Level |
|---|---|---|---|---|---|---|---|---|
| 50 | Ghost 4 | Demon | Large | 59M | 20,770 | 601 | 150 | 121 |
Element, race and size never change with height; only the numbers do.
The moveset grows with height
At each step, that boss type learns one more move, all from its original Ragnarok arsenal. The elements vary on purpose: they press different resistances.
| From floor | ☠ Thanatos | ◆ Guardian | Warden |
|---|---|---|---|
| 50 | Hammer Fall Earth | — | — |
| 100 | Soul Strike Ghost | Soul Strike Ghost | — |
| 150 | Bash Neutral | — | — |
| 200 | Expulsion Shadow | — | — |
| 300 | Dark Blessing Shadow | Dark Blessing Shadow | Soul Strike Ghost |
| 450 | Grand Darkness Shadow | — | — |
| 600 | Hell’s Judgement Fire | Grand Darkness Shadow | Hammer Fall Earth |
| 800 | Pulse Strike Neutral | — | — |
- Hammer Fall Earth — a hammer blow that rises from the floor and stuns.
- Soul Strike Ghost — a spectral bolt that ignores physical armor.
- Bash Neutral — a dry, elementless blow — pure strength.
- Expulsion Shadow — a heavy shadow blast on whoever stands in front.
- Dark Blessing Shadow — a curse that tears off a slice of HP at once.
- Grand Darkness Shadow — a burst of darkness across the whole room.
- Hell’s Judgement Fire — a pillar of fire that falls on the whole party.
- Pulse Strike Neutral — a shockwave that pushes and repeats.
Who lives on each floor
Tower monsters don’t come from a map: they come from the height. The floor asks for a level and the game picks, from the whole catalog, who has that level. Look, element, race and size are the real monster’s; only HP and damage are the floor’s. Your cards and elements still work inside.
Floor 1 · level 22 monsters · 53 possible species
Scorpion Lv 16 Fire
Elusive Scorpion Lv 16 Fire
Zombie Lv 17 Undead
Wormtail Lv 17 Earth
Muka Lv 17 Earth
Coco Lv 17 Earth
Furious Zombie Lv 17 Undead
Wormtail Ringleader Lv 17 Earth
Fire Pit Lv 17 Undead
Sonia Lv 17 UndeadHunter Desert Wolf Lv 17 FireSpore Lv 18 Water+41
Floor 10 · level 36 monsters · 54 possible species
Poporing Lv 30 Poison
Thief Bug Male Lv 30 Shadow
Nightmare Lv 30 Ghost
Poporing Ringleader Lv 30 Poison
Furious Poporing Lv 30 Poison
Elusive Poporing Lv 30 Poison
Deniro Lv 31 Earth
Obeune Lv 31 Water
Elusive Deniro Lv 31 Earth
Horn Lv 32 Earth
Piere Lv 32 Earth
Solid Horn Lv 32 Earth+42
Floor 25 · level 60 monsters · 81 possible species
Zenorc Lv 54 Shadow
Mummy Lv 55 Undead
Metaller Lv 55 Fire
Goblin Archer Lv 55 Poison
Greatest General Lv 55 Fire
Goblin Leader Lv 55 Wind
Beetle King Lv 55 Earth
Grove Lv 55 Earth
Swift Mummy Lv 55 Undead
Solid Mummy Lv 55 Undead
Swift Metaller Lv 55 Fire
Furious Beetle King Lv 55 Earth+69
Floor 50 · level 100 monsters · 161 possible species
Freezer Lv 94 Water
Bloody Butterfly Lv 94 Wind
Baby Hatii Lv 94 Water
Ungoliant Lv 94 Poison
Ungoliant Ringleader Lv 94 Poison
Solid Freezer Lv 94 Water
Freezer Ringleader Lv 94 Water
Swift Bloody Butterfly Lv 94 Wind
Injustice Lv 95 Shadow
Shinobi Lv 95 Shadow
Anopheles Lv 95 Wind
Roween Lv 95 Wind+149
Floor 75 · level 140 monsters · 126 possible species
Armeyer Dinze Lv 134 Earth
Two-Horned Scaraba Lv 134 Earth
Arclouze (Nightmare) Lv 134 Earth
Nightmare Evil Druid Lv 134 Undead
Enraged Devotee Lv 134 Neutral
Yellow Pitaya Lv 134 Wind
Kavach Icarus Lv 135 Wind
Duneyrr Lv 135 Earth
Corrupted Palace Guard Lv 135 Shadow
Elusive Kasa Lv 135 Fire
Solid Icicle Lv 135 WaterBroken Gardener Beta Lv 135 Fire+114
Floor 100 · level 175 monsters · 40 possible species
Big Bell Lv 163 Neutral
Excavator Robot Lv 163 Neutral
Ancient Tri Joint Lv 164 Earth
Ancient Wootan Shooter Lv 164 Earth
Plaga Lv 164 Neutral
Yellow Pitaya Lv 164 Wind
Diligent Andre Larva Lv 164 Earth
Mushy Ant Egg Lv 164 Neutral
Time Keeper Lv 165 Neutral
Recon Robot Lv 165 Neutral
High Hunter Bellare Lv 165 NeutralManager Beta Lv 165 Neutral+28
The wall
Each floor’s numbers. Up to floor 1,100, HP and armor rise on a power curve, steady and without blowing up; above that, HP accelerates. Damage rises much more slowly: bosses are meant to threaten, not to one-shot.
| Floor | Quota | HP of 1 | Boss HP | Armor | Attack | Level | Zeny |
|---|---|---|---|---|---|---|---|
| 1 | 15 | 3,300 | 40K | 14 | 220 | 22 | 30K |
| 10 ◆ | 20 | 72K | 2.2M | 138 | 3,108 | 36 | 424K |
| 25 | 26 | 245K | 5.1M | 327 | 8,914 | 60 | 1.2M |
| 50 ☠ | 38 | 619K | 59M | 601 | 19,781 | 100 | 2.7M |
| 100 ☠ | 60 | 1.6M | 235M | 1,021 | 43,896 | 175 | 3.1M |
| 200 ☠ | 60 | 4M | 593M | 1,521 | 97,411 | 175 | 3.6M |
| 500 ☠ | 60 | 13M | 2B | 1,944 | 279,408 | 175 | 4.1M |
| 850 ☠ | 60 | 27M | 4.1B | 1,995 | 514,345 | 175 | 4.5M |
| 1,000 ☠ | 60 | 34M | 5.1B | 6,720 | 620,044 | 175 | 4.6M |
| 1,100 ☠ | 60 | 39M | 5.8B | 8,784 | 691,870 | 175 | 4.6M |
| 1,500 ☠ | 60 | 377M | 57B | 31,589 | 988,388 | 175 | 4.8M |
| 2,000 ☠ | 60 | 3.1B | 467B | 40,578 | 1,375,964 | 175 | 5M |
| 3,000 ☠ | 60 | 61B | 9.1T | 43,731 | 2,193,371 | 175 | 5M |
- Armor saturates. Damage reduction caps at 90%, so monsters never become immortal, and that’s why armor piercing is worth much more in the Tower than in the field.
- A second wall at floor 850. A second armor ramp kicks in there: from 1,995 to 6,720 at floor 1,000.
- And a third at floor 1,100. HP gets a second curve: a regular monster’s grows 1.89× over 100 floors there, and still 1.43× per 100 near floor 2,000. A third armor ramp takes it from 8,784 to 40,578 at 2,000. This is where new gear becomes new floors.
- Level caps at 175 from floor 97. From there on monsters only get tougher and more armored.
Rewards
Everything here follows one rule: each floor pays once per season. The Tower only moves forward, so you never repeat a floor within a season. When it resets, everyone goes back to floor 1 and every floor pays again.
Caixa Selada
Caixa Ancestral
Blacksmith Rune
Ward Rune
Boxes — 2.5 × √floor
A season’s total boxes is 2.5 × √(your highest floor), rounded. A box drops on the floor where that count goes up a step, and every 3 climb boxes one is Ancestral. On top of that, Thanatos pays one extra Ancestral per first win from floor 1,000 to 2,000 (21 in total) and, above that, at 2,500, 3,000 and so on.
| Floor | Sealed | Ancestral | Total |
|---|---|---|---|
| 100 | 17 | 8 | 25 |
| 300 | 29 | 14 | 43 |
| 600 | 41 | 20 | 61 |
| 1,000 | 53 | 27 | 80 |
| 1,500 | 65 | 43 | 108 |
| 2,000 | 75 | 58 | 133 |
| 3,000 | 92 | 68 | 160 |
| 5,000 | 118 | 86 | 204 |
Boxes for a whole season reaching that floor. Doubling the floor gives about 1.4× boxes, not double: height is rewarded by Ancestral quality.
| Box | Contents |
|---|---|
| 94.9% epic · 5% legendary · 0.1% mythic | |
| 40% epic · the rest legendary · mythic by the ladder below |
| Floor | Mythic per Ancestral | Mythics per season |
|---|---|---|
| up to 250 | 0.4% | 0.08 |
| 600 | 0.91% | 0.14 |
| 1,000 | 1.2% | 0.23 |
| 1,500 | 1.43% | 0.45 |
| 2,000 | 1.6% | 0.69 |
| 3,000 | 1.83% | 0.88 |
| 4,000 | 2% (cap) | 1.07 |
It’s 0.4% up to floor 250, plus 0.4% each time the floor doubles, up to the 2% cap. Climbing high still pays, in odds rather than quantity.
Consumable rewards
| Reward and when it drops | Up to 1,000 | Up to 2,000 |
|---|---|---|
| 4 | 6 | |
| Premium booster | 5 | 7 |
| 6,000 | 12,000 |
Runes
Blacksmith Rune — every 5 floors · luck when refining.
Ward Rune — every 25 floors · saves your copies when an Awakening fails. Item for item, the most valuable thing the Tower gives.
Zeny
Paid once per floor, per season. It grows fast up to floor 50; above that the curve turns logarithmic, up to floor 2,000. From there on every floor pays the same: 4,985,890 zeny. Climbing higher still pays boxes, runes and ranking. The brake exists because Tower zeny was funding the refining that wore down its own difficulty.
The season
Every 15 days the Tower turns its season, and the exact date is always on the Guardian’s panel, with a countdown. When it comes:
- Everyone goes back to floor 1. That’s what brings rewards back: every floor pays boxes, runes and zeny again.
- Your record is archived in that season’s hall, with the Tower ranking.
- The box set changes to a new one, without repeating items. Rewards and odds only change at the turn.
Numbers as of 2026-10-23. If anything differs, the game is right. See also the Forge, where runes are spent.
