Guide
The Six Archetypes
Everything else (skill %, race damage, attack) adds up. The archetype multiplies. Here is how it works: how to read the sheet card, what each one requires, what feeds it, how much each piece is worth and in what order to invest.
How to read the in-game card
It is the ◆ Archetype panel on the Skills tab (the same as in the Simulator). The picture is of a Wizard with INT 100 and two Fire Core skills: the most confusing case, because two lines show the same number.

- ACTIVE — the line in effect right now. Only it counts; the other five do not add up.
- the condition ✓/✗ — the first lock: something equipped (anchor, shield, chain, party buff, element pair) or built (critical damage). The line’s tooltip says what is missing and which skills from your line work.
- INT 100 min. 40 ✓ — the second lock: how much you invested in that archetype’s attribute, and the minimum. Only points spent on the sheet; attributes from gear do not count.
- gear 0% — how much of the channel’s gear you already wear. When it is low, what is missing is gear, not attributes.
- if active ×1.32 — the number on a locked line is hypothetical: what it would give if both locks closed.
- the nudge — below the lines, the box says what the best locked archetype asks for. Click a valid line to lock the choice (locking never gives more damage, only predictability).
How the number comes out
Your mastery has two sources that add up: the points you invested in the archetype’s attribute and the gear that fills its channel. The result multiplies your damage, and it grows faster than a straight line: each extra piece in the channel is worth more than the one before.
The channel weighs far more than the attribute: the attribute alone gives a small gain, and it is the class set that takes the multiplier far. The "gear" column on the card shows how much of the channel you have gathered; each channel has its own scale, so completing one is worth the same as completing another. Ascension archetype nodes add on top. Your build’s exact number is on the in-game card and in the Simulator.
Two locks before it counts
| Lock | What it is | Why it exists |
|---|---|---|
| Condition | something equipped or built: anchor, shield, combo chain, party buff, element pair, critical damage | it is the build cost: it takes a slot you would use for something else |
| Floor of 40 | 40 points invested in its attribute | below that the mastery would not change your damage |
Only one counts, the biggest. If the build meets two conditions you get the stronger one, never the sum. And attributes from gear do not count: only the points you spent.
Each one costs a different slot
For each archetype: what it is, what the condition means, what counts and what does not, the skills of each line that meet the condition and the biggest pieces for the channel.
Summoner INT · Summon damage
You fight with a summoned companion at your side (plant, homunculus, elemental, warg, falcon or turret), and the whole build grows with invested INT.
| Condition | The "anchor" is the skill that SUMMONS the companion. It must be equipped, in any slot: Core, Support or Passive (the Genetic’s Call Homunculus sits in Passive). |
|---|---|
| Counts | Any skill that summons, in any slot (Core, Support or Passive) |
| Does not count | Pocket pets: they are not summons · A summon skill learned but not equipped |
| 100% of the channel | 630% summed across items |
Anchors, line by line
- Mage: Summon Elemental
- Archer: Warg Strike · Falcon Assault
- Merchant: Bio Cannibalize · Call Homunculus · FAW Magic Decoy
The biggest pieces for the channel (base value; refining, awakening and marks come on top):
- Red Ether Sack — 170% Genetic · Mythic
- Alchemist's Flask — 130% Genetic · Mythic
- Beelzebub Card — 90% everyone · Mythic
- Beelzebub Card (Sealed) — 90% everyone · Mythic
- Carga Mace — 80% Genetic · Epic
- Vicious Mind Mace — 80% Genetic · Epic
Elemental INT · Damage vs <element> · Elemental Mastery
You bet on a single element: you hit hard what is weak to it and accept less against what resists. It grows with invested INT.
| Condition | Two skills in the CORE rotation with the SAME element (neutral does not count). The rotation unlocks it; elemental gear fills the channel but does not count as a skill. |
|---|---|
| Counts | Two or more Core skills with the same effective element (Summon Elemental follows the chosen spirit) |
| Does not count | Neutral skills · Cards or gear with "Damage vs element" (fills the channel, does not unlock) · 1st job: there is only 1 Core slot until 2nd job · A skill that needs an unequipped buff (it sits idle and does not count) |
| 100% of the channel | 580% summed across items (from a piece with several elements only the highest counts) |
Each line’s pairs are under Closing the Elemental pair. At 1st job there is only 1 Core slot: the pair opens at 2nd job.
The biggest pieces for the channel (base value; refining, awakening and marks come on top):
- Grimoire of Sloth — 86% Sorcerer · Mythic
- Wand of Greed — 86% Soul Reaper · Mythic
- Bible of Grace — 85% Arch Bishop · Mythic
- Holy Scriptures — 85% Arch Bishop · Mythic
- Vellum Encyclopedia — 62% Sorcerer · Epic
- Book of the Dead — 62% Sorcerer · Epic
Main for Sorcerer, Soul Reaper; secondary for Warlock, Arch Bishop, Kagerou, Oboro.
Regency DEX · Buff potency
You lead the group: you cast a buff that reaches the whole party, and your own damage grows with invested DEX.
| Condition | A PARTY buff equipped in Support. A buff marked "Single" (only you) does not count. |
|---|---|
| Counts | A buff marked Party in the Support slot |
| Does not count | Single buffs · Gear with Buff potency without a party buff equipped (fills the channel, does not unlock) |
| 100% of the channel | 520% summed across items |
Party buffs, line by line
- Swordman: Inspiration · Faith · Battle Chant
- Mage: Striking · Flame Control · Cold Force · Encantamento Elemental
- Archer: Please Don't Forget Me · Talent Mastery · Poem of Bragi · Assassin Cross of Sunset · Wind Walk · Swing Dance · Moonlight Serenade · Wind Walk · Beijo Cigano · Siren's Voice · Controle Marionete · Controle Marionete
- Acolyte: Kyrie Eleison · Increase Agility · Blessing · Angelus · Clementia · Sacrament · Lauda Agnus · Expiatio · Highness Heal · Odin's Power · Assumptio
- Thief: Manhole
- Merchant: Adrenaline Rush · Analyze · Sobrecarga Maxima · Full Chemical Protection
- Taekwon: Kaupe · Spirit of the Taekwon Master · Kaizel · Spirit of the Falcon · Spirit of the Shadow · Spirit of the Golem
- Ninja: Makibishi
The biggest pieces for the channel (base value; refining, awakening and marks come on top):
- Scourge of Sloth — 50% Wanderer · Mythic
- Troubadour's Crown — 50% Minstrel · Mythic
- Holy Scriptures — 50% Arch Bishop · Mythic
- Lyre of Sloth — 50% Minstrel · Mythic
- Dancer's Veil — 50% Wanderer · Mythic
- Bible of Grace — 40% Arch Bishop · Mythic
Main for Minstrel, Wanderer, Arch Bishop; secondary for Royal Guard.
Lethality AGI · Critical damage
You kill with critical hits: you build the sheet’s critical damage and the whole build grows with invested AGI.
| Condition | Sheet critical damage at ×1.8 or more. It rises with invested LUK and with gear and cards that give "Critical damage", which also fill this archetype’s channel. |
|---|---|
| Counts | Invested LUK · Gear, cards, Awakening marks and Ascension nodes with Critical damage · Buffs with critical damage (count for the condition, not for the channel) |
| Does not count | Critical rate (the chance): the condition is critical DAMAGE |
| 100% of the channel | 930% summed across items |
The biggest pieces for the channel (base value; refining, awakening and marks come on top):
- Spear of Lust — 110% Rune Knight · Mythic
- Faceworm Queen Card — 100% everyone · Mythic
- Idol of Faith — 70% everyone · Mythic
- Tactical Visor — 70% Mechanic · Mythic
- Boots of Prudence — 60% everyone · Mythic
- Distorted God Card — 60% everyone · Mythic
Main for Rune Knight, Warlock, Ranger, Guillotine Cross, Shadow Chaser, Mechanic, Kagerou, Oboro; secondary for Wanderer, Sura.
Guardian VIT · Guardian Mastery · Damage per HP · HP % (counts half)
You are the wall: a shield in the left hand, and invested VIT turns into damage.
| Condition | A shield equipped in the left hand. Two-handed weapons take the slot and block it. |
|---|---|
| Counts | Any shield in the left hand |
| Does not count | Two-handed weapons (they take the slot) · VIT from gear (the floor is invested points) |
| 100% of the channel | 960% summed across items (max HP % counts half) |
The biggest pieces for the channel (base value; refining, awakening and marks come on top):
- Halberd of Gluttony — 168% Royal Guard · Mythic
- Guardian's Cuirass — 166% Royal Guard · Mythic
- Spear of Oblivion — 94% Royal Guard · Legendary
- Imperial Spear — 93% Royal Guard · Legendary
- Gopinich Card — 80% everyone · Mythic
- Gopinich Card (Sealed) — 80% everyone · Mythic
Main for Royal Guard; secondary for Rune Knight, Minstrel, Shadow Chaser, Mechanic, Genetic.
Combo STR · Combo damage · Combo Mastery
You chain hits: a builder stacks charges and a finisher spends them all in one blow. It grows with invested STR.
| Condition | A BUILDER (skill that generates charges) in Core or Support AND a FINISHER (skill that spends charges) in Core. |
|---|---|
| Counts | Builder in Core or Support (the Gunslinger’s coin flip sits in Support) · Finisher in Core |
| Does not count | A line with no finisher (the Soul Reaper has four builders and no finisher) · Only the builder, or only the finisher |
| 100% of the channel | 500% summed across items |
Builders
- Mage: Soul Expansion
- Acolyte: Tiger Cannon · Soul Collect
- Gunslinger: Cara ou Coroa · Farta Fortuna
- Taekwon: Tornado Stance · Rasteira · Patada Voadora · Prominence Kick · Flash Kick · Espa · Eswhoo · Necromancia · Curse Explosion
- Ninja: Elemental Talisman
Finishers
- Mage: Comet
- Acolyte: Asura Strike · Combo Esmagador
- Gunslinger: Atirar Moedas · Banishing Buster
- Taekwon: Flying Side Kick · Contrachute · Solar Burst · Chuva Estelar
- Ninja: Release Ninja Spell
A line that appears only among the builders does not complete the Combo. On the Gunslinger line, Combo uses DEX instead of STR.
The biggest pieces for the channel (base value; refining, awakening and marks come on top):
- Sight of Judgment — 102% Rebellion · Mythic
- One Sky, One Sun Greaves — 78% Star Emperor · Mythic
- Scarf of Insurrection — 63% Rebellion · Mythic
- Fist of Wrath — 60% Sura · Mythic
- Furious Sun Greaves — 53% Star Emperor · Legendary
- Garm Claw — 53% Sura · Legendary
Main for Sura, Rebellion, Star Emperor.
Each class’s archetype
Each class’s exclusive gear carries its archetype’s channel. The main one is what the class pieces fill to the top; the secondary is a change of style, not a stack. The game always picks the highest valid value.
| Class | Main | Secondary |
|---|---|---|
| Rune Knight | Lethality | Guardian |
| Royal Guard | Guardian | Regency |
| Warlock | Lethality | Elemental |
| Sorcerer | Elemental | Summoner |
| Ranger | Lethality | Summoner |
| Minstrel | Regency | Guardian |
| Wanderer | Regency | Lethality |
| Arch Bishop | Regency | Elemental |
| Sura | Combo | Lethality |
| Guillotine Cross | Lethality | — |
| Shadow Chaser | Lethality | Guardian |
| Mechanic | Lethality | Guardian |
| Genetic | Summoner | Guardian |
| Rebellion | Combo | — |
| Star Emperor | Combo | — |
| Soul Reaper | Elemental | — |
| Kagerou | Lethality | Elemental |
| Oboro | Lethality | Elemental |
Closing the Elemental pair
The CORE rotation unlocks it: two rotation skills with the same element (neutral does not count). Gear with damage vs element makes the archetype worth more, but does not turn it on. 2nd, 3rd and Transcendent skills only work on their branch.
Swordman
| Element | Core skills | Closes the pair? |
|---|---|---|
| Fire | Magnum Break · Ignition Break · Dragon Breath | yes, 3 options |
| Holy | Banishing Point · King’s Grace · Gloria Divina | yes, 3 options |
| Water | Dragon Breath - Water | only one skill |
Mage
| Element | Core skills | Closes the pair? |
|---|---|---|
| Fire | Fire Bolt · Fire Ball · Comet · Varetyr Spear | yes, 4 options |
| Wind | Jupitel Thunder · Chain Lightning · Psychic Wave · Summon Elemental | yes, 4 options |
| Water | Storm Gust · Jack Frost · Diluvio | yes, 3 options |
| Ghost | Soul Expansion · Napalm Vulcan · Soul Burn | yes, 3 options |
| Earth | Earth Grave | only one skill |
Archer
| Element | Core skills | Closes the pair? |
|---|---|---|
| Fire | Claymore Trap | only one skill |
| Wind | Electric Shock | only one skill |
| Ghost | Tarot Card of Fate | only one skill |
Acolyte
| Element | Core skills | Closes the pair? |
|---|---|---|
| Holy | Heal · Magnus Exorcismus · Gentle Touch-Cure · Judex · Adoramus · Epiclesis · Basilica · Sanctuary | yes, 8 options |
Thief
| Element | Core skills | Closes the pair? |
|---|---|---|
| Poison | Cross Ripper Slasher | only one skill |
| Shadow | Caminho Sombrio | only one skill |
Merchant
| Element | Core skills | Closes the pair? |
|---|---|---|
| Poison | Acid Demonstration | only one skill |
| Earth | Bio Cannibalize | only one skill |
| Fire | Flame Launcher | only one skill |
| Holy | Slim Potion Pitcher | only one skill |
Taekwon
| Element | Core skills | Closes the pair? |
|---|---|---|
| Fire | Warmth of the Sun · Solar Burst | yes, 2 options |
| Ghost | Espa · Eswhoo | yes, 2 options |
| Shadow | Necromancia · Curse Explosion | yes, 2 options |
Ninja
| Element | Core skills | Closes the pair? |
|---|---|---|
| Fire | Crimson Fire Petal · Raging Fire Dragon · Elemental Talisman · Release Ninja Spell · Cast Ninjutsu | yes, 5 options |
| Water | Spear of Ice · Ice Meteor | yes, 2 options |
| Wind | Wind Blade · Lightning Strike of Destruction | yes, 2 options |
What fills each channel
Each piece’s tooltip says which archetype the effect feeds. The scale of each channel is the sum a top set delivers:
| Archetype | Item effects that count | 100% of the channel | Ascension node |
|---|---|---|---|
| Summoner | Summon damage | 630% | Alcateia: +3% per level (30% at 10) |
| Elemental | Damage vs <element> · Elemental Mastery | 580% | Harmonia: +3% per level (30% at 10) |
| Regency | Buff potency | 520% | Regência: +3% per level (30% at 10) |
| Lethality | Critical damage | 930% | Letalidade: +3% per level (30% at 10) |
| Guardian | Guardian Mastery · Damage per HP · HP % (counts half) | 960% | Sentinela: +3% per level (30% at 10) |
| Combo | Combo damage · Combo Mastery | 500% | Encadear: +3% per level (30% at 10) |
How to scale, by order of leverage
- Meet the condition
Without it, zero. The ◆ Archetype card shows all six with ✓ or ✗ on each half and puts on top the one that would be worth the most if unlocked.
- Gather your class pieces
The main source. Each class’s exclusive gear carries its archetype’s channel; generic gear with the same effect yields less. Since the gain grows faster than a straight line, the second piece yields more than the first.
- Awaken and refine
Awakening multiplies everything the piece gives, channel included. On mythics, refining adds channel at milestones, and ★ multiplies that too. Cards do not scale with the piece’s ★.
Rarity ★10 multiplies by A 40% effect becomes Epic 1.8× 72% Legendary 2.2× 88% Mythic 2.8× 112% - Awakening marks (★3, ★6, ★9)
On the weapon: Precision (critical), Pack (summoner), Chain (combo), Affinity (elemental), Guardian or Regency. On accessories: Pack, Guardian and Regency. Repeating the same trait stacks.
Rarity Each Precision mark gives Three equal marks Epic 12.8% 38.4% Legendary 19.2% 57.6% Mythic 28.8% 86.4% - Cards
They count in full and do not scale. The ones that fill a channel appear in the piece lists above.
- Ascension
Each archetype has a node, permanent, for the whole account, added outside the channel cap.
Alcateia, Harmonia, Regência, Letalidade, Sentinela, Encadear
- Only then invest the attribute
From the floor of 40 to the cap of 130, the attribute alone gives little. It is the smallest lever, but passing the floor is mandatory.
Where you stand
The ◆ Archetype card shows the multiplier in effect and what each one is missing. To see the channel fraction before spending, build it in the Simulator: the "gear" column is exactly this page’s fraction.
