Guide
Companions
Three different things walk beside your character, and they are easy to mix up. One fights and grows, another fights and does not grow, and the third does not fight — but helps the whole party. This guide sets the three apart.
The three, side by side
fights and grows
Homunculus
Genetic only. It has its own level, eats to grow, learns skills and lends a bonus to its owner.
fights, does not grow
Class companion
Elementals, turrets and the warg. They exist while the skill is equipped and hit alongside you; their power comes from yours.
does not fight
Pocket pet
Walks with the hero and never strikes. It gives bonuses: most for the whole party, some only for the carrier.
They do not compete: a Genetic can have the homunculus fighting and a pocket pet on the shoulder at the same time.
Homunculus
There are 5 species, and you pick one. It goes from level 100 to 230, learning skills along the way — and each lends a different bonus to its owner.
| Species | Role | Lends the owner | Strike at 230 | Favorite food | Skills |
|---|---|---|---|---|---|
| Attacker | Physical damage | 900% | Fresh Plant | 9 | |
| Defender | Damage reduction | 720% | Giant Crystal | 8 | |
| Support | Potency of your buffs | 450% | Snow Crystal | 8 | |
| Versatile | Magic damage | 235% | Apple Jelly | 7 | |
| Agile | Attack speed | 402% | Hot Dumpling | 10 |
Each species’ skills
Attacker
Bayeri
The war unicorn. The heaviest blow of the five and the only one that lends ATK to its owner.
| Level | Skill |
|---|---|
| 100 | Stahl Horn Holy |
| 116 | Angriffs Modus |
| 132 | Goldene Ferse |
| 149 | Steinwand |
| 165 | Heilige Stange |
| 181 | Licht Gehorn |
| 198 | Glanzen Spies Holy |
| 214 | Heilige Pferd |
| 230 | Goldene Tone |
Defender
Dieter
The magma shell. Draws hits onto itself and absorbs them — it holds the line for its owner.
| Level | Skill |
|---|---|
| 100 | Volcanic Ash |
| 119 | Lava Slide Fire |
| 137 | Granitic Armor |
| 156 | Magma Flow |
| 174 | Pyroclastic Fire |
| 193 | Blazing Lava |
| 211 | Blast Forge |
| 230 | Tempering |
Support
Eira
The fairy. Hits lightly on purpose: what she does is amplify EVERY buff her owner casts.
| Level | Skill |
|---|---|
| 100 | Eraser Cutter Wind |
| 119 | Overed Boost |
| 137 | Xeno Slasher |
| 156 | Light Of Regene |
| 174 | Silent Breeze |
| 193 | Classy Flutter |
| 211 | Twister Cutter Wind |
| 230 | Absolute Zephyr |
Versatile
Sera
The wasp. The fastest rhythm in the group and the only one that splits between strikes and poison.
| Level | Skill |
|---|---|
| 100 | Needle Of Paralyze Poison |
| 122 | Poison Mist |
| 143 | Pain Killer |
| 165 | Summon Legion |
| 187 | Polishing Needle |
| 208 | Toxin Of Mandara |
| 230 | Needle Stinger Poison |
Agile
Eleanor
The fighter. Light and VERY fast blows — ten skills, the fullest tree of the five.
| Level | Skill |
|---|---|
| 100 | Style Change |
| 100 | Sonic Craw |
| 100 | Tinder Breaker |
| 115 | Cbc |
| 134 | Silvervein Rush |
| 153 | Midnight Frenzy |
| 172 | Eqc |
| 192 | Brushup Claw |
| 211 | Blazing And Furious |
| 230 | The One Fighter Rises |
Class companions
They are not raised or fed: they exist while the skill is equipped. Take it off the loadout and they vanish. They hit on their own, alongside you — and keep hitting during away farming.
Elementals — Sorcerer
Four spirits, one per element. The choice changes its damage element, which matters against monsters that resist yours.
Turrets — Mechanic
Two turrets with opposite roles.
Warg — Ranger
The Ranger’s wolf appears with its skill equipped and attacks alongside. It is the simplest of the three: no element choice, just bites.
Pocket pets
They walk with the hero and never strike. Each character carries one, so a full party carries one per member, and party bonuses add up.
| Pet | What it gives |
|---|---|
Incubus |
|
Succubus |
|
Bafomé Jr. |
|
Angeling |
|
Deviling |
|
Jakk |
|
| Deviruchi |
|



Bafomé Jr.
Angeling
Deviling