Guide
Leveling Route
Where to hunt at each level tier, depending on what you want: XP, equipment, zeny or the boss. Map callings, every card in the game with where it comes from, and what race, size and element do to your damage.
Map callings
Every hunting map picked a side. The calling trades one kind of gain for another — no map is good at everything.
| Calling | XP | Equipment | Zeny | Card | What for |
|---|
| Hunting Field | 4× | 0.35× | 0.5× | 1× | Level up as fast as possible |
| Lair | 0.7× | 1.65× | 0.65× | 1.5× | Hunt equipment and cards |
| Mines | 0.75× | 0.65× | 1.6× | 0.8× | Make money |
| Sanctuary | 0.9× | 1× | 0.8× | 1× | Where the boss lives — Legendary and Mythic |
| Neutral Ground | 1× | 1× | 1× | 1× | No choice to make: standard yield |
The trade is real. The Hunting Field is not “the good map”: it pays lots of XP while charging equipment and cards. The Lair is the opposite. The Mines pay zeny. The Sanctuary yields less in volume because what it pays is the boss. Each map’s exact numbers are on its page, under
Maps.
The route, tier by tier
Maps are grouped into 12 tiers. Stay in your level’s tier: monsters far below cut your XP, and far above kill your party. For each tier, the best map of each calling — measured by yield per damage, which accounts for tankier monsters:
How to use the route. Reached a new tier? Start at the Hunting Field until you hit its cap. Need gear to survive the next one? Lair. Need zeny for refining and potions? Mines. And the boss map when you want the best loot — fighting it is where Legendary and Mythic come from while hunting. When more damage stops turning into gains, see the cap in
Away Farming.
Every card in the game
There are 118 cards. A card only drops from its owner: each one has a monster (or an arena boss, or a lair), and only exists where it is. Farming a map that “drops lots of cards” is useless — it has to be that card’s map. Each card’s effects are on its page.
| Card | Rarity | Slot | Drops from | Where |
|---|
Arc Angelring Card | Mythic | Headgear | — | events, chests and shops |
Baphomet Card | Mythic | Shoes | Baphomet Lair | Boss Lair |
Baphomet Card (Sealed) | Mythic | Shoes | — | events, chests and shops |
Beelzebub Card | Mythic | Weapon | Belzebu Lair | Boss Lair |
Beelzebub Card (Sealed) | Mythic | Weapon | — | events, chests and shops |
Boitata Card | Mythic | Armor | — | events, chests and shops |
Daehyon Card | Mythic | Shield | General Daehyun | guild hall |
Daehyon Card (Sealed) | Mythic | Shield | General Daehyun | guild hall |
Despair God Morocc Card | Mythic | Weapon | Despair God Morroc | Magma Dungeon 3 |
Detardeurus Card | Mythic | Armor | Detardeurus | Verus City 3 |
Distorted God Card | Mythic | Weapon | Twisted God Freyja | World Boss arena |
Distorted God Card (Sealed) | Mythic | Weapon | Twisted God Freyja | World Boss arena |
Faceworm Queen Card | Mythic | Weapon | Faceworm Queen | Rudus Dungeon 3 |
Gioia Card | Mythic | Shoes | Gioia | guild hall |
Gioia Card (Sealed) | Mythic | Shoes | Gioia | guild hall |
Gopinich Card | Mythic | Armor | Gopinich Lair | Boss Lair |
Gopinich Card (Sealed) | Mythic | Armor | — | events, chests and shops |
Ifrit Card | Mythic | Weapon | Ifrit | Varmundt Cellar 1 |
Guardian Kades Card | Mythic | Garment | Dark Guardian Kades | guild hall |
Guardian Kades Card (Sealed) | Mythic | Garment | Dark Guardian Kades | guild hall |
Abysmal Knight Card | Mythic | Accessory | Cavaleiro do Abismo Lair | Boss Lair |
Abysmal Knight Card (Sealed) | Mythic | Accessory | — | events, chests and shops |
Pyuriel Card | Mythic | Headgear | Angry Student Pyuriel | guild hall |
Pyuriel Card (Sealed) | Mythic | Headgear | Angry Student Pyuriel | guild hall |
Satan Morroc Card | Mythic | Weapon | Satan Morocc | World Boss arena |
Satan Morroc Card (Sealed) | Mythic | Weapon | Satan Morocc | World Boss arena |
Memory of Thanatos Card (Sealed) | Mythic | Weapon | — | events, chests and shops |
Anacondaq Card | Legendary | Weapon | Anacondaq, Furious Anacondaq | Kiwawa Desert 1, Gonryun 2, Veins Fields 8 +11 |
Anacondaq Card (Sealed) | Legendary | Weapon | — | events, chests and shops |
Furious Moonlight Flower Card | Legendary | Armor | Angry Moonlight Flower | Juperos 3 |
Boss Egnigem Card | Legendary | Shoes | Egnigem Cenia | Bio Laboratory 5 |
Banshee Card | Legendary | Weapon | Banshee, Swift Banshee | Cursed Abbey 2, Pyramid Basement 2 |
Banshee Card (Sealed) | Legendary | Weapon | — | events, chests and shops |
Baphomet Jr. Card | Legendary | Accessory | Baphomet Lair | Boss Lair |
Baphomet Jr. Card (Sealed) | Legendary | Accessory | — | events, chests and shops |
Big Eggring Card | Legendary | Garment | Big Eggring | Geffen Fields 6 |
Bloody Knight Card | Legendary | Weapon | Bloody Knight | Geffenia 1 |
Bloody Knight Card (Sealed) | Legendary | Weapon | — | events, chests and shops |
Dark Illusion Card | Legendary | Headgear | Cavaleiro do Abismo Lair | Boss Lair |
Dark Illusion Card (Sealed) | Legendary | Headgear | — | events, chests and shops |
Dark Lord Card | Legendary | Shoes | Dark Lord | Rachel Fields 9 |
Dragon Tail Card | Legendary | Shoes | Dragon Tail, Swift Dragon Tail | Turtle Island Dungeon 2 |
Dragon Tail Card (Sealed) | Legendary | Shoes | — | events, chests and shops |
Eddga Card | Legendary | Shoes | Eddga | Mjolnir Fields 6 |
Flame Skull Card | Legendary | Weapon | Flame Skull | Cursed Abbey 2 |
Flame Skull Card (Sealed) | Legendary | Weapon | — | events, chests and shops |
King Poring Card | Legendary | Accessory | — | events, chests and shops |
Kraken Card | Legendary | Garment | Kraken | Illusion of Underwater |
Lost Dragon Card | Legendary | Shield | — | events, chests and shops |
Spider Tank Card | Legendary | Accessory | Spider Chariot | Rudus Dungeon 2 |
Mini Demon Card | Legendary | Shield | Mini Demon | Geffenia 1, Geffen Guild Dungeon 1 |
Mini Demon Card (Sealed) | Legendary | Shield | — | events, chests and shops |
Necromancer Card | Legendary | Weapon | Belzebu Lair | Boss Lair |
Necromancer Card (Sealed) | Legendary | Weapon | — | events, chests and shops |
Orc Hero Card | Legendary | Headgear | Orc Hero | Geffen Fields 4 |
Orc Lord Card | Legendary | Armor | Orc Lord | Comodo Fields 3 |
Pharaoh Card | Legendary | Headgear | Pharaoh | Juno Fields 2 |
Poisonous Toad Card | Legendary | Weapon | Poisonous Toad, Swift Poison Toad | Amatsu Temple 3 |
Poisonous Toad Card (Sealed) | Legendary | Weapon | — | events, chests and shops |
Wanderer Card | Legendary | Garment | Furious Wanderer, Wanderer | Glast Heim Castle 2 |
Wanderer Card (Sealed) | Legendary | Garment | — | events, chests and shops |
Wind Ghost Card | Legendary | Weapon | Solid Wind Ghost, Wind Ghost | Glast Heim Staircase |
Wind Ghost Card (Sealed) | Legendary | Weapon | — | events, chests and shops |
Chepet Card | Epic | Headgear | Chepet | Toy Factory 2 |
Raydric Card | Epic | Shield | Raydric | Glast Heim Castle 2 |
Desert Wolf Card | Epic | Weapon | Desert Wolf | Rachel Fields 2, Kiwawa Desert 1, Gonryun 2 +6 |
Deviruchi Card | Epic | Headgear | Baphomet Lair | Boss Lair |
Dokkaebi Card | Epic | Armor | Dokebi, Furious Dokebi | Payon Cave 5, Brasilis Fields 1 |
Dullahan Card | Epic | Accessory | Dullahan | Niflheim Fields 2 |
Goblin Card | Epic | Weapon | Elusive Goblin, Goblin, Goblin, Goblin | Prontera Fields 12 |
Hell Poodle Card | Epic | Shield | Belzebu Lair | Boss Lair |
Hunter Fly Card | Epic | Accessory | Hunter Fly | Prontera Labyrinth 4 |
Hydra Card | Epic | Weapon | Hydra | Undersea Tunnel 2 |
Khalitzburg Card | Epic | Armor | Khalitzburg | Glast Heim Castle 2 |
Kobold Card | Epic | Accessory | Kobold | Rachel Fields 7 |
Mavka Card | Epic | Garment | Gopinich Lair | Boss Lair |
Minorous Card | Epic | Weapon | Minorous, Swift Minorous | Sphinx 5 |
Mummy Card | Epic | Weapon | Mummy, Solid Mummy | Pyramids 3 |
Earth Petite Card | Epic | Weapon | Petite, Solid Petite, Swift Petite | Geffen Fields 7, Geffen Fields 9 |
Ragged Zombie Card | Epic | Armor | Ragged Zombie | Cursed Abbey 2 |
Skel Worker Card | Epic | Weapon | Elusive Skeleton Worker, Skeleton Worker | Mjolnir Dungeon 3 |
Strouf Card | Epic | Weapon | Strouf | Undersea Tunnel 5 |
Swordfish Card | Epic | Armor | Swordfish | Undersea Tunnel 4, Undersea Tunnel 5 |
Uzhas Card | Epic | Shoes | Kikimora | Moscóvia Dungeon 2 |
Vadon Card | Epic | Weapon | Solid Vadon, Vadon | Undersea Tunnel 2 |
Vavayaga Card | Epic | Headgear | Baba-Yaga | Moscóvia Dungeon 2 |
Zealotus Card | Epic | Garment | Zealotus | Glast Heim Prison 2 |
Zombie Slaughter Card | Epic | Shoes | Zombie Slaughter | Cursed Abbey 2 |
Alice Card | Rare | Accessory | Cavaleiro do Abismo Lair | Boss Lair |
Andre Card | Rare | Weapon | Deniro, Elusive Deniro, Piere, Andre | Ant Hell 1 |
Carat Card | Rare | Headgear | Cavaleiro do Abismo Lair | Boss Lair |
Dark Priest Card | Rare | Headgear | Dark Priest, Furious Dark Priest | Glast Heim Churchyard |
Drops Card | Rare | Weapon | Drops | Prontera Fields 1 |
Evil Druid Card | Rare | Shield | Belzebu Lair | Boss Lair |
Fabre Card | Rare | Armor | Fabre, Fabre Ringleader | Payon Fields 4, Geffen Fields 8 |
Ghoul Card | Rare | Armor | Elusive Ghoul, Ghoul | Geffen Tower 2 |
Les Card | Rare | Shield | Gopinich Lair | Boss Lair |
Mantis Card | Rare | Accessory | Mantis, Swift Mantis | Prontera Labyrinth 4, Mjolnir Fields 6, Lutie Fields 1 +2 |
Marc Card | Rare | Armor | Marc | Undersea Tunnel 4 |
Marionette Card | Rare | Shoes | Marionette | Geffen Tower 3 |
Matyr Card | Rare | Shoes | Matyr | Sphinx 2 |
Nightmare Card | Rare | Shoes | Nightmare | Geffen Tower 2 |
Pecopeco Card | Rare | Armor | Peco Peco | Morroc Fields 2 |
Picky Card | Rare | Weapon | Picky | Morroc Fields 13 |
Poring Card | Rare | Armor | Poring | Prontera Fields 1 |
Pupa Card | Rare | Armor | Pupa | Geffen Fields 8, Prontera Fields 1, Payon Fields 4 |
Raydric Archer Card | Rare | Garment | Raydric Archer | Glast Heim Staircase |
Roda Frog Card | Rare | Armor | Roda Frog | Prontera Fields 6, Prontera Fields 8, Treasure Island n1 |
Sohee Card | Rare | Shoes | Sohee, Swift Sohee | Payon Cave 4 |
Steel Chonchon Card | Rare | Armor | Solid Steel Chonchon, Steel Chonchon | Morroc Fields 14, Comodo Fields 2, Comodo Fields 4 +2 |
Stem Worm Card | Rare | Garment | Gopinich Lair | Boss Lair |
Thara Frog Card | Rare | Shield | Elusive Thara Frog, Thara Frog | Comodo Beach 3 |
Verit Card | Rare | Shoes | Verit | Pyramids 7 |
Whisper Card | Rare | Garment | Whisper | Treasure Island 3 |
Wood Goblin Card | Rare | Armor | Gopinich Lair | Boss Lair |
Wraith Card | Rare | Accessory | Belzebu Lair | Boss Lair |
Yoyo Card | Rare | Accessory | Solid Yoyo, Yoyo | Ayothaya Fields 2, Mjolnir Fields 3 |
Zerom Card | Rare | Accessory | Zerom | Sphinx 4 |
Race, size and element
Every monster has three tags, and all three change your damage. Here is how much of each you meet on hunting maps (by spawn share):
| Race | Share of what you meet |
|---|
| Formless | 22% |
| Brute | 19.2% |
| Insect | 15.6% |
| Demi-Human | 15.5% |
| Demon | 10.8% |
| Undead | 8.2% |
| Fish | 5.1% |
| Dragon | 3.3% |
| Plant | 0.4% |
| Size | Share of what you meet |
|---|
| Medium | 62.6% |
| Small | 24.3% |
| Large | 13.1% |
Cards and gear with “Damage vs [race]” or “Damage vs [size]” only work against that target. Check the map’s main race before slotting.
Elements: what to use against what
Each row is YOUR attack element; each column, the monster’s element. Green hurts more, red hurts less.
| Neutral | Fire | Water | Wind | Earth | Holy | Shadow | Poison | Undead | Ghost |
|---|
| Neutral | · | · | · | · | · | · | · | · | · | 0.25 |
| Fire | · | 0.25 | 0.5 | · | 1.5 | · | · | · | 1.25 | · |
| Water | · | 1.75 | 0.25 | · | · | · | · | · | · | · |
| Wind | · | · | 1.75 | 0.25 | 0.5 | · | · | · | · | · |
| Earth | · | 0.5 | · | 1.75 | 0.25 | · | · | · | · | · |
| Holy | · | · | · | · | · | 0.25 | 1.75 | · | 1.75 | · |
| Shadow | · | · | · | · | · | 1.75 | 0.25 | 0.5 | 0.5 | · |
| Poison | · | · | · | · | · | · | 0.5 | 0.25 | 0.25 | 0.5 |
Monster elements in the world
| Monster element | Share of what you meet | Best attack against it |
|---|
| Earth | 22.4% | Fire 1.5× |
| Neutral | 15.2% | no bonus — use Neutral |
| Wind | 12.9% | Earth 1.75× |
| Water | 10.2% | Wind 1.75× |
| Fire | 9.2% | Water 1.75× |
| Poison | 8.7% | no bonus — use Neutral |
| Undead | 8.3% | Holy 1.75× |
| Shadow | 7.8% | Holy 1.75× |
| Ghost | 4.6% | no bonus — use Neutral |
| Holy | 0.7% | Shadow 1.75× |
What if I must pick ONE element?
| Your element | Average damage against the whole world |
|---|
| Holy | 1.115× |
| Fire | 1.013× |
| Water | 0.993× |
| Neutral | 0.965× |
| Earth | 0.883× |
| Wind | 0.867× |
| Shadow | 0.862× |
| Poison | 0.811× |
The rule of thumb. The best single element is Holy: 1.115× on average, against 0.965× with no element — a small edge next to what is at stake: the right element for the map does up to 1.75× and the wrong one, 0.25×. Switch per map; each map’s page lists its monsters’ elements.
Bosses are a separate case. The boss often has a different element from the rest of the map. Check ITS element (on the monster page) before the long single-target fight.
What to build for each kind of farm
No build wins at everything, just as no map wins at everything.
Hunting Field
Clear the screen
XP comes per kill: attack rate beats damage per hit. Prioritize attack speed, area damage and just enough survivability not to stop. Skip damage vs bosses — there is no boss here.
Lair
Hunt gear and cards
Drops are per kill too, so you also want to kill fast. More bag space helps. The map’s specific card only drops from its owner.
Mines
Make money
Zeny per kill, junk that turns into zeny and materials sold to the Merchant. Kill volume and away time are everything; sell materials before the bag fills up.
Sanctuary
Take down the boss
The opposite of everything above: a long fight against a single target. Damage vs bosses, damage per hit, DEF piercing, real survivability — and the right element, which changes the outcome the most.
Stuck? The answer is almost always to switch callings, not builds. No XP? Hunting Field. Dying? Lair for gear. No zeny for potions? Mines.