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Guide

The Midgard Colosseum

Three of your heroes against three of another player’s, any time: you build the formation and it defends on its own, even with the game closed. The arena has its own rules: nobody dies in one hit, and the weaker side always scratches.

Opens on November 20. The first Season 1 league runs until December 14. Until then, build and save your formation.

A fight, from above

Three of your heroes on one side, three of another player’s on the other. Nobody walks over: the six stand in two lines and the fight happens there, in up to 90 s.

×

The line comes from the hero: ranged (range 190 or more) or support stays back; everyone else goes front. Melee hits only reach the back line once the front falls, and melee area hits don’t pass over it either. A team with nobody in front gives its mages away in the first second.

The three roles

Each hero’s role comes from what it is, at fight time; there’s nothing to set.

  • Tank — draws 70% of enemy attention.
  • Support — heals whoever is worst off, and always fights from the back.
  • Damage — everyone else. What sets damage classes apart is their range and the skill they bring.

Rune Knight

Damage

Royal Guard

Tank

Warlock

Damage

Sorcerer

Damage

Ranger

Damage

Minstrel

Damage

Arch Bishop

Support

Sura

Damage

Guillotine Cross

Damage

Shadow Chaser

Damage

Mechanic

Damage

Genetic

Damage

Rebellion

Damage

Star Emperor

Damage

Soul Reaper

Damage

Kagerou

Damage

Oboro

Damage

The line comes from the build, not the class. A fist Sura stands in front; the same Sura with a staff attacks from range and goes back. The Formation tab shows each hero’s line before saving.

The formation

You pick 3 heroes from your account and save. That formation attacks and also defends when another player picks you, even with the game closed. Saving takes a picture of the team (class, level, attributes, skills and gear); changing gear later doesn’t change it: save again to update.

15entries per day, no stacking (cap 15)
3heroes in the formation
60 sbetween saves
30days the formation stays valid

Anyone absent for 14 days leaves other players’ opponent lists.

How the fight works

You pick an opponent from the list and the fight is resolved from first to last blow before the screen shows anything. What you watch is the replay, so the result is the same for both sides.

90 sfight clock
100 mscombat step
70%attention the tank draws
noneconsumables in the arena

If the clock runs out with no team down, whoever has more total HP left wins. An exact tie doesn’t move Rating, and the entry is spent anyway.

Arena rules

Out in the world, an endgame hero’s damage reaches hundreds of times another hero’s HP. In the Colosseum damage is compressed: the power gap still wins most fights, but it stops being an off switch.

What the arena caps

  • No hit takes more than 25% of a hero’s HP; area hits, 15%.
  • No hero loses more than 30% of HP per second, even with all three on him.
  • Crits happen on at most 50% of hits and multiply by at most 1.75×. Outside the arena they have no cap: it’s the biggest difference between the two rule sets.
  • Damage reduction caps at 50% and reflection at 30%. A heal restores at most 25% of HP.

What the arena guarantees

  • Every hit takes at least 0.5% of HP: the weaker side always scratches the stronger.
  • Every attack has between 30% and 95% chance to hit. Magic never misses.
  • Attack cadence stays between 0.5 s and 1.5 s per hit.
  • Arena Wound: after 30 s of fighting, all healing received drops 10% every 5 s, down to 30%.

None of this applies outside the Colosseum. The arena reads your numbers and never rewrites them.

Rating and divisions

Everyone starts at 1,000. You gain and lose Rating by attacking, and also when your formation is attacked, at 50% of the effect. Beating someone above you is worth more; beating someone far below is worth less.

Bronze Silver Gold Platinum Diamond Legendary

DivisionRatingTitle
Bronzeup to 949Midgard Wanderer
Silver950 – 1,049Valkyrie’s Chosen
Gold1,050 – 1,149Bifrost Sentinel
Platinum1,150 – 1,249Heir of Loki
Diamond1,250 – 1,399Hammer of Thor
Legendary1,400 or moreEinherjar of Valhalla
32Elo K
50%of the effect, for defenders
+25%for beating someone stronger
−60max daily loss while defending

When the league turns, Rating is pulled 40% of the way back toward 1,000: those who climbed start the next ahead, but not too far ahead.

Opponents

The list lasts 30 minutes and looks first for players near your Rating; while you have fewer than 5 fights in the league, also near your Power.

  • You won’t meet the same opponent again within 6 hours, and the same pair can’t fight more than 3 times per week.
  • Banned, blocked or inactive players don’t appear.
  • If your bracket is short of players, Specters fill in: real formations from other players, anonymous. They count for Rating and Medals, don’t show in the ranking, and only 2 Specter fights count per day.

Colosseum Medals

The arena’s currency, earned only inside it and spent at the Colosseum shop (boxes, materials and cosmetics, each with a weekly limit; never coupons).

3per attack won
2per defense won
10daily cap from defending
0per loss

League milestones

MilestoneMedals
Attack 5 times in the league10
Attack 15 times in the league20
Win 3 fights in the league (attacking or defending)10
Win 10 fights in the league (attacking or defending)30
Defend 5 times in the league (being challenged, win or lose)10
Reach 1,150 Rating20
Reach 1,300 Rating40

League rewards

When the league ends the board freezes and, 24 hours later, rewards are delivered: Medals go straight to your Colosseum wallet and zeny arrives by Mail, with 30 days to collect. You get the reward of the division you finish in, plus its title and the division frame for your player card.

DivisionRatingMedalsZenyTitle
Legendary1,400 or more36015MEinherjar of Valhalla
Diamond1,250 – 1,39924010MHammer of Thor
Platinum1,150 – 1,2491505MHeir of Loki
Gold1,050 – 1,149752.5MBifrost Sentinel
Silver950 – 1,049301.3MValkyrie’s Chosen
Bronzeup to 94915—Midgard Wanderer

The podium

PlaceMedalsZenyTitle
1º+200+20MGod of Rune-Midgard
+ Star Champion's Manteau
2º+120+10MBlood of Asgard
3º+80+5MBlood of Asgard

Star Champion's Manteau Whoever finishes the league in 1st place gets, besides the title and the champion frame, this legendary cape, account-bound and once per account.

To get the league reward you must have attacked at least 5 times in it. Defending alone doesn’t count.

Titles

Finishing a league in a division gives its title, and you keep it even if you drop in the next league.

TitleRarityHow to earn it
Midgard WandererCommonFinished a league in Bronze.
Valkyrie’s ChosenRareFinished a league in Silver.
Bifrost SentinelRareFinished a league in Gold.
Heir of LokiEpicFinished a league in Platinum.
Hammer of ThorEpicFinished a league in Diamond.
Einherjar of ValhallaLegendaryFinished a league in Legendary.
Blood of AsgardLegendaryFinished a league in 2nd or 3rd place.
God of Rune-MidgardMythicFinished a league in 1st place.

League numbers read from the game configuration on 2026-10-01; they may be tuned before opening. If anything differs, the game is right. See also Guild and Refuge.

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