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Guide

The World Boss

Everyone’s wall: Satan Morocc and Twisted God Freyja take turns in the arena, and every attempt by every player adds to the same bar. You don’t kill the boss alone: you leave your mark, and the mark becomes a grade.

The bosses

Satan Morocc and Twisted God Freyja take turns in the arena and live on no map. Their level, HP and attack: ???.

Satan Morocc

Satan Morocc

Shadow 4 · Demon · Large

Casts: Fire Shadow Earth

Horde: Incarnation of Wrath, Incarnation of Despair, Incarnation of False Light and Shadow of Morroc

The Incarnations. Dimensional rifts spew out the demon’s Incarnations. They really hurt, but give nothing, no XP and no drops: killing them is defense, not farming. On top of his kit, he drops meteors across the ground and a melee slam that floors glass-cannon heroes.

Cards: Satan Morroc Card · Satan Morroc Card (Sealed)

Twisted God Freyja

Twisted God Freyja

Holy 2 · Angel · Medium

Casts: Holy Water Wind

Horde: none, fights alone

The circles of light. The ritual light jumps around from time to time. Empty light: the Goddess hardens and everyone’s damage drops until someone steps back in. The party moves on its own, but keep an eye on it. She fights alone, without a horde, and hits harder than Morocc.

Cards: Distorted God Card · Distorted God Card (Sealed)

The cycle and the wall

One boss at a time, in a cycle with an opening time. While he sleeps, the boss button shows the countdown; when the gates open, the wall’s bar appears for everyone, live.

3HP phases: each third down makes him angrier, faster and summon more
1single bar: every player’s damage adds to it

If the wall falls before the cycle ends, everyone who took part gets the defeat package by Mail, and it grows with your best grade of the cycle. If it doesn’t fall, what each attempt already paid stays with you anyway.

Attempts

Attempts are never sold. Every account gets 3 per day, 60 s each, and the quota resets at midnight Brasília time.

3attempts per day, equal for all; they don’t stack
60 sof fighting; the clock runs even if the party falls
15 stemporary death: the hero comes back inside the arena
Attempts always count, even with zero damage. Your party is frozen the moment you enter. Leaving midway, closing the game or wiping doesn’t refund the attempt: the arena measures the fight that started. It still pays the Token.
Below level 60 the game warns you. With the party below that average level, most attempts end without scratching the wall. The warning shows before entering; it’s a brake, not a lock.

Grades and milestones

Your attempt’s damage becomes a grade. It decides the chest’s contents, who enters the card draw and how much the defeat package grows.

FEDCBASSSSSS
  • The milestone — crossing grade C or higher makes the boss buckle: +50% damage for a few seconds, with 12 s of breather between milestones.
  • STRIKE! — when the boss buckles, a button flashes for 1.6 s; tap it and the window goes up to +70%.
  • The War Banner — +30% damage for 6 s, 25 s cooldown. Use it during the milestone window.

Ruin and the seals

Twice per fight, at 45 s and 25 s remaining, the boss casts Ruin for 5 s. If nobody contains it: a hit of 70% max HP on everyone, plus 5 s of full stun (Satan Morocc) or blind and silence (almost everything misses) (Twisted God Freyja).

How to contain it. During the cast, 3 seals appear at random spots on screen. Tapping all 3 in time contains Ruin, and the boss buckles at once, without spending your milestone. Crossing a grade during the cast also cancels it.

Tokens and Shop

Each attempt gives 1 Boss Token, regardless of damage, grade or level. With equal attempts for all, the ceiling is equal too.

500tokens: the boss’s Sealed card, one per account per boss
15tokens: the Card Chest

Besides attempts, tokens also come from each Guild Boss fight (1), the Colosseum Shop, the Pass and the boss podium (+6 · +4 · +2). The Shop shows the live price.

The two cards

The boss card comes in two versions with the same stats. What changes is where it comes from and whether it can be traded.

VersionHow to get itTradeable?
SealedBoss shop, 500 tokens, one per account per bossno: account-bound
Freecycle draw: 5% chance for ONE card, only if at least 60 players reach grade S or higher, among those who did and don’t own that boss’s Sealed card yet. Each attempt at grade S or higher is 1 ticket (up to 9).yes: sell, send and list on the Bazaar
The podium doesn’t give the card. The podium gives an Ancestral Card and extra Boss Tokens. Each cycle mints at most one free card, today and a year from now: that keeps the mythic card rare even with a full server.

What each grade unlocks

Two packages, both by Mail: the War Chest, per attempt, and the defeat package, when the wall falls. Exact amounts are in the arena’s Rewards tab; here is the grade where each thing comes in.

War Chest — per attempt

GradeWhat comes in
alwaysHD Elunium or HD Oridecon
C+an Alchemist potion from the war kit
B+Blacksmith Rune
A+Regicide Scroll · Caixa Selada · Card Chest
S+Ward Rune
SS / SSSCaixa Ancestral — legendary

Participation never pays mythic: the attempt chest tops out at legendary. And the boss pays no zeny: it pays what makes you spend zeny at the Forge.

Defeat — when the wall falls

GradeWhat comes in
everyonea boss box with a guaranteed legendary, Rune of Renewal, HD ore and Alchemist potions
D+war card, Blacksmith Rune, Caixa Selada
A+Ward Rune and a chance at a Premium Booster, growing up to SSS
S+a chance at mythic and Ancestral Card Chest
podiumPremium Boosters (1st three, 2nd two, 3rd one), an extra Ancestral Card and Boss Tokens straight to your wallet (+6 · +4 · +2)

When to go in

Attempts always count and always pay a Token, so going in early isn’t a mistake. The mistake is expecting a grade from a party that doesn’t deal damage yet.

  • Average level 60: below it, most attempts don’t scratch the wall.
  • Regicide Scroll works against him, and drops from his own chest.
  • The right cards and element: each boss’s race and element are on the sheet above.
What the grade measures. It’s the attempt’s damage, not the account’s: a well-built mid-level party grades better than a high-level one without rotation. Test first in the Training Room with the dummy on MVP, using the current boss’s element and race.

Rules as of 2026-10-29. If anything differs, the game is right. See also the Forge.

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