Guide
The World Boss
Everyone’s wall: Satan Morocc and Twisted God Freyja take turns in the arena, and every attempt by every player adds to the same bar. You don’t kill the boss alone: you leave your mark, and the mark becomes a grade.
The bosses
Satan Morocc and Twisted God Freyja take turns in the arena and live on no map. Their level, HP and attack: ???.

Satan Morocc
Shadow 4 · Demon · Large
Casts: Fire Shadow Earth
Horde: Incarnation of Wrath, Incarnation of Despair, Incarnation of False Light and Shadow of Morroc
The Incarnations. Dimensional rifts spew out the demon’s Incarnations. They really hurt, but give nothing, no XP and no drops: killing them is defense, not farming. On top of his kit, he drops meteors across the ground and a melee slam that floors glass-cannon heroes.

Twisted God Freyja
Holy 2 · Angel · Medium
Casts: Holy Water Wind
Horde: none, fights alone
The circles of light. The ritual light jumps around from time to time. Empty light: the Goddess hardens and everyone’s damage drops until someone steps back in. The party moves on its own, but keep an eye on it. She fights alone, without a horde, and hits harder than Morocc.
The cycle and the wall
One boss at a time, in a cycle with an opening time. While he sleeps, the boss button shows the countdown; when the gates open, the wall’s bar appears for everyone, live.
If the wall falls before the cycle ends, everyone who took part gets the defeat package by Mail, and it grows with your best grade of the cycle. If it doesn’t fall, what each attempt already paid stays with you anyway.
Attempts
Attempts are never sold. Every account gets 3 per day, 60 s each, and the quota resets at midnight Brasília time.
Grades and milestones
Your attempt’s damage becomes a grade. It decides the chest’s contents, who enters the card draw and how much the defeat package grows.
- The milestone — crossing grade C or higher makes the boss buckle: +50% damage for a few seconds, with 12 s of breather between milestones.
- STRIKE! — when the boss buckles, a button flashes for 1.6 s; tap it and the window goes up to +70%.
- The War Banner — +30% damage for 6 s, 25 s cooldown. Use it during the milestone window.
Ruin and the seals
Twice per fight, at 45 s and 25 s remaining, the boss casts Ruin for 5 s. If nobody contains it: a hit of 70% max HP on everyone, plus 5 s of full stun (Satan Morocc) or blind and silence (almost everything misses) (Twisted God Freyja).
Tokens and Shop
Each attempt gives 1 Boss Token, regardless of damage, grade or level. With equal attempts for all, the ceiling is equal too.
Besides attempts, tokens also come from each Guild Boss fight (1), the Colosseum Shop, the Pass and the boss podium (+6 · +4 · +2). The Shop shows the live price.
The two cards
The boss card comes in two versions with the same stats. What changes is where it comes from and whether it can be traded.
| Version | How to get it | Tradeable? |
|---|---|---|
| Sealed | Boss shop, 500 tokens, one per account per boss | no: account-bound |
| Free | cycle draw: 5% chance for ONE card, only if at least 60 players reach grade S or higher, among those who did and don’t own that boss’s Sealed card yet. Each attempt at grade S or higher is 1 ticket (up to 9). | yes: sell, send and list on the Bazaar |
What each grade unlocks
Two packages, both by Mail: the War Chest, per attempt, and the defeat package, when the wall falls. Exact amounts are in the arena’s Rewards tab; here is the grade where each thing comes in.
War Chest — per attempt
| Grade | What comes in |
|---|---|
| always | |
| C+ | an Alchemist potion from the war kit |
| B+ | |
| A+ | |
| S+ | |
| SS / SSS |
Participation never pays mythic: the attempt chest tops out at legendary. And the boss pays no zeny: it pays what makes you spend zeny at the Forge.
Defeat — when the wall falls
| Grade | What comes in |
|---|---|
| everyone | a boss box with a guaranteed legendary, |
| D+ | war card, |
| A+ | |
| S+ | a chance at mythic and |
| podium | Premium Boosters (1st three, 2nd two, 3rd one), an extra Ancestral Card and Boss Tokens straight to your wallet (+6 · +4 · +2) |
When to go in
Attempts always count and always pay a Token, so going in early isn’t a mistake. The mistake is expecting a grade from a party that doesn’t deal damage yet.
- Average level 60: below it, most attempts don’t scratch the wall.
Regicide Scroll works against him, and drops from his own chest.- The right cards and element: each boss’s race and element are on the sheet above.
Rules as of 2026-10-29. If anything differs, the game is right. See also the Forge.
